It's been almost 12 years since the first Dragon's Dogma dropped on PS3 and Xbox 360, and four years since the anime, but it's finally time to return to the world of the Arisen.
06.03.2024 - 12:03 / videogameschronicle.com / Hideaki Itsuno / Jordan Middler
The console versions of Dragon’s Dogma 2 won’t have any graphics modes, according to director Hideaki Itsuno.
In an interview with Game Informer, Itsuno confirmed there will be no equivalent of Performance or Quality modes in the PS5 or Xbox Series X/S versions.
Itsuno also discussed the game’s frame rate, explaining that it will be uncapped on all formats.
“The game has an uncapped framerate”, he said. “We’re aiming to go at around or higher than 30 frames per second. That is for consoles as well.
“There are some functions that you can turn on and off, but there aren’t multiple sets of options that you can change at once,” he added, likely alluding to visual presets such as Performance or Quality. “But yeah, the frame rate will come uncapped for all consoles.”
While not a requirement, many modern console games offer several graphical options for players to choose from. This is most commonly a decision between a mode that prioritises frame rate, and one that prioritises graphical fidelity.
VGC recently spent three hours playing the game, and came away impressed by what was played so far.
In our Dragon’s Dogma 2 preview, which also features new gameplay footage, we wrote: “The long-awaited sequel is almost here, and after our time with the game, we’re not only confident that long-time fans of the series will be happy, but we also think that millions of new converts will finally understand the hype of the little-played, but much loved Xbox 360 RPG.”
It's been almost 12 years since the first Dragon's Dogma dropped on PS3 and Xbox 360, and four years since the anime, but it's finally time to return to the world of the Arisen.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
A whopping 12 years following the release of Dragon’s Dogma for the PlayStation 3 and Xbox 360, Dragon’s Dogma 2 is on the horizon, set to hit PC and modern consoles in only a few short weeks. Despite fans of the first game begging for multiplayer elements in Capcom’s newest title, director Hideaki Itsuno has shot down this dream in a new interview with Automation Media.
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.
If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.
From newcomers like the Mystic Spearhand and the Trickster to returning favourites like the Fighter and the Warrior, Dragon’s Dogma 2 is set to offer a number of different Vocations for players to play as, each offering a completely different play style. Unlike the first game, however, in the sequel, each Vocation is going to be much more limited in what it’ll be able to do, in that each of them will generally specialize in a single weapon type.
Much has been said about Dragon’s Dogma 2, especially with new previews and a free Character Creator going live last week. However, the scale of the experience is still relatively unknown, especially given that the world is four times larger than the original. Speaking to Automaton-Media, director Hideaki Itsuno discussed certain feats possible on current-gen hardware.
Ahead of the release of Dragon's Dogma 2 later this month, Capcom has made the character creator available to download.
Dragon's Dogma series director Hideaki Itsuno has announced that the meat you can cook in Dragon's Dogma 2 is, in fact, "real meat". There's been a certain amount of PlayStation-instigated speculation about whether the meat is CGI-generated, following the last round of Dragon's Dogma 2 previews. Speaking to Japanese site 4Gamer, as translated by Automaton, Itsuno revealed that the game's scenes of sizzling flesh are derived from live action film of steaks being grilled - partly for the sake of authenticity, and partly to save money versus creating computer models of meat products. You can cook several types of meat in Dragon's Dogma, each of which has its own cutscene, and a number of Dragon's Dogmatists are already performatively salivating at the prospect on social media.