A Pokemon fan has compared images from the games with how they look in the anime to highlight some huge differences. The Pokemon franchise started with the 1996 release of Red and Green, and the anime has taken some liberties from the beginning.
25.03.2024 - 12:17 / rockpapershotgun.com
Days Gone is that zombie x motorbike open world game (except they were at pains to point out that Freakers weren't zombies) that Sony did for PS4 in 2019, and ported to PC in 2021 - both years after people were done with Sons Of Anarchy as a thing. As alluded to in The Maw this week, there hasn't been much news out of Bend Studios since then, but they're now hiring for a lead project manager for "crafting our next high-profile AAA title." Another clue? The successful applicant must have experience "with an emphasis on live operations" and "in leadership roles shipping AAA live service games". Hmmm.
Days Gone was a single-player sort-of-RPG action adventure in a big map, starring a former MC outlaw called, against all probability, Deacon St. John. I was very disappointed it's not prounced Sinjun, but you can't have everything in life. As Deacon you roared about on your cool motorbike and did missions, while searching for your missing-presumed-dead wife. You know these games, you've played these games. The pivot to live service would be a pretty big change for the studio, therefore (though they did do an Uncharted card game for the Vita that had asynchronous multiplayer).
It looks Bend are switching workflow styles as well, since the job listing emphasises, a lot, that the applicant should be experienced in agile workflows, and switching from waterfall to agile. Waterfall, from my hasty Googling, is the kind of development approach where you work in sequential order, and each stage more or less relies on the previous stage being done, while agile is a flexible approach with less planning where you test and iterate over a lot of short stretches. Personally I think agile sounds fucking diabolical to do, but I'm not in the business of making AAA live service games. Whatever the case, big changes could be afoot at Bend, which will no doubt be conducive to a trouble-free development cycle.
It's sort of a shame, I think, that in response to everyone getting a bit tired of live service games, big publishers keep going "but if we make the best live service game, then we'll make all the money!". Maybe development on this potential live service game from Bend started back when we all still liked them, or maybe Bend just started and by the time it's out the public opinion worm will have turned again. It's possible to make live service games people love, either way. Just look at Helldivers 2! Edders wrote about how it's broken from the live service mould.
In complete fairness, Days Gone's director Jeff Ross did say that the pitched sequel to Day's Gone included a "shared universe with co-op play", which does sound quite live-service-y, but Ross left the studio in 2022. The creative director John Garvin, who also
A Pokemon fan has compared images from the games with how they look in the anime to highlight some huge differences. The Pokemon franchise started with the 1996 release of Red and Green, and the anime has taken some liberties from the beginning.
The Helldivers 2 community is a unique place, with more players boasting the ability to commit to the bit than perhaps anywhere else on the internet. It's not at all unusual to see fans refusing to communicate in any other way than with an unwavering patriotism towards Super Earth and a deep desire to spread Managed Democracy, essentially role-playing real-life Helldivers even outside the game.
Diablo 3 may no longer be the newest ARPG on the block, but that doesn't mean that its fans and developers are done thinking about it. One of its former developers has been discussing the key design decisions that went into it, in fact, and comparing it to 11th Hour Games' Last Epoch, which launched to immediate success back in February, with players quick to point out the similarities between it and the Diablo series.
In the aftermath of Saber’s separation due to Embracer’s recent struggles, it might be easy to expect someone like Saber Interactive CEO (and owner, via holding company Beacon Interactive) Matthew Karch to be a bit gleeful, or even spiteful. But he’s not.
Countless obscure details and fun pieces of trivia left over from the Gen 1 Pokemon games have fueled fan theories for nearly three decades now, with one popular theory regarding a certain evolutionary line still being subject to debate from fans to this day. While quite a few of the creature designs seen throughout the Pokemon series have sparked the idea of them originally being designed to fit into a different evolution family altogether, there's one particular example that stands out.
What is Call of Duty these days? I'm not sure. But I do know you can currently buy the weed-loving Cheech Marin and Tommy Chong from Modern Warfare 3 and Warzone's in-game shop.
The teams behind The Elder Scrolls 6 and The Elder Scrolls Online work as "equal partners" and share lore responsibilities.
The Elder Scrolls Online is the elephant in the room where discussions of The Elder Scrolls 6 are concerned, though calling it an elephant is obviously missing the opportunity for a banger lore joke – “dragon”, perhaps, or even “Numidium”? Launched back in 2014 after seven years in development, ESO's hybrid of deceptively single-player-ish Elder Scrolls presentation with MMO fixtures attracted a lukewarm response, initially. “At its best The Elder Scrolls Online looks like a faithful addition to the lore,” intoned Brendy in our own launch impressions. “At its worst it is a derivative and uninventive anachronism.”
Yellow Brick Games, the studio co-founded by Dragon Age creative director Mike Laidlaw, has finally announced its first project. Titled Eternal Strands, it looks like an incredible blend of Shadow of the Colossus with modern Zelda, and it's instantly shot to the top of my gaming wishlist.
A new Doctor Who trailer has been released – and it looks like we are all collectively in for quite the ride when the show returns in May.
Sony first-party developer Bend Studios is staffing up for another «AAA live service» game, and it seems that PlayStation will continue to chase the live service dragon. When we last heard from the Oregan-based developer of Days Gone, Bend said it was still «cooking» and, if nothing else, seemed confident whatever they were working on would take the studio to the next level.
Polish game developer CDPR has shared status updates on the future of its game franchises, including The Witcher and Cyberpunk. Fueling the anticipation among fans, CDPR shared its current work pipeline featuring the next lineup of games in its roadmap.