Cyberpunk 2077: How To Increase Cyberware Capacity
27.09.2023 - 09:13
/ screenrant.com
When installing implants in after Update 2.0, players will find themselves restricted by Cyberware Capacity. It’s a newly introduced mechanic that limits how much Cyberware V can install in their body, forcing them to be much more selective about installing implants. However, there are ways to increase the Cyberware Capacity limit or even bypass it entirely.
The game’s Cyberware systems received a rework as part of Update 2.0, so each piece of Cyberware now takes up part of V’s Cyberware Capacity. It effectively stops players from plugging tech into every Cyberware slot in V’s body at once, creating a sense of steady progression towards high-quality implants. However, you’ll need to push the limit higher by unlocking Perks, leveling up and using Shards.
Perks are the best way to increase Cyberware Capacity quickly, but you’ll need to assign Points into V’s Technical Ability attribute.
Renaissance Punk unlocks at Technical Ability 9, and provides +4 Cyberware Capacity for each of V’s attributes that’s at 9 or higher. It’s a modest boost overall, but it’s highly recommended that you unlock it regardless of what build you’re planning to use. Even if you’re not using advanced Cyberware such as the Sandevistan, or specializing in Arm Cyberware, some extra Cyberware Capacity gives you room to install low-cost implants, including special Optics and extra Armor.
Armor is particularly important in Update 2.0, asmost clothing items are now purely cosmetic and Cyberware contributes the most to V’s Armor rating.
At Technical Ability 20, V can also unlock the new Edgerunner Perk. Edgerunner allows V to follow in the footsteps of David Martinez by pushing their Cyberware past its limits, exceeding Cyberware Capacity by up to 50 points. This comes at a cost of 0.5% of V’s health for each point over the limit.
However, with Edgerunner unlocked, V can also enter a Fury state where they gain +10% Damage, +30% Crit Chance and +50% Crit Damage. The tradeoff is well worth it, especially given that V is practically immune to cyberpsychosis.
It’s also worth maxing out the All Things Cyber Perk, which reduces the Cyberware Capacity cost of Integumentary System and Skeleton Cyberware by 20%
V’s Cyberware Capacity also increases every time they level up, giving you the chance to gradually install more Cyberware. The bulk of V’s Cyberware Capacity points will actually come from leveling up, so as you play again, it’s highly recommended that you take on Fixer Gigs and Side Jobs. This gets you lots of XP and helps V level up faster.
Finally, there are also Cyberware Capacity Shards which can be found at random. These are rare drops, so they’re more likely to drop from tough high-level mini-boss and boss enemies. It’s also worth