Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
06.03.2024 - 11:47 / screenrant.com / Hideaki Itsuno / Brad Lang
Fans looking forward to the release of may want to set aside a healthy amount of free time before leaping into the action. Capcom's long-awaited sequel to the cult-classic action role-playing game is set to expand on the original's monster slaying formula with a larger open-world, more in-depth combat mechanics, and a wealth of quests that will require players to use all their wits to bring down towering beasts. Much like the first, the second game will be massive and will take a while to complete.
Speaking to , director Hideaki Itsuno revealed that the game's length is approximately the same as the original title, although he specified that was only for players looking to complete the quests necessary to advance the main campaign. Heading off the main path to explore the open world and discover the game's secrets will add a considerable amount of time to the overall playthrough. "," Itsuno explained.
Even if players chose to exclusively «mainline» their way through the first , the amount of time needed to see the credits was substantial. The complete version of the game, , required roughly 32 hours to complete by just sticking to primary objectives, but taking on the game's many side activities boosted that number up to 56 hours. Dedicated fans who want to see everything has on offer needed to spend over 100 hours tracking down and smiting all manner of beasts.
Building on the systems established in the original , the sequel will see players once again taking on the role of an Arisen, a unique warrior who is marked by an all-might dragon and who is destined to slay said creature. To do that, they'll need to grow stronger by adventuring around the world, completing quests, slaying smaller (but still massive) monsters, and working to solve a geopolitical conflict between the kingdoms of Vermund and Battahl. Player will be able to create their own character from a variety of different races and classes.
The other major draw of is its improvements to the Pawn System, a form of asynchronous multiplayer pioneered by the first game. All players have the ability to create a Pawn, a customizable NPC that provides assistance in combat, and send them off to join the party of other Arisen in different worlds. Pawns have been significantly improved for the sequel and are now better equipped to deal with particularly challenging enemies or assist the player with navigating the massive world.
Game Informer
Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
Capcom has responded to Dragon’s Dogma 2 players who have criticised the game’s use of microtransactions as well as performance issues on PC.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
Dragon’s Dogma 2 has released to mixed reviews on Steam, with numerous players expressing unhappiness at the game’s list of microtransactions.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
is already impressing players with its hyper-detailed character creation system but one fan may have taken the toolkit a little far. Before starting out their adventure to slay all manner of gigantic monsters and collect plenty of powerful weapons, Capcom's fantasy RPG tasks players with the difficult challenge of creating a character that best embodies their playstyle. While many will choose to create something bold and brave to keep with the setting, others like to have a little more fun with the system.
Dragon's Dogma 2's lead developers have said that players don't need to worry about the game's restricted fast travel due to the game's interesting world.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.
If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.