Yes, there are countless Far Cry comparisons.
16.11.2023 - 18:17 / screenrant.com
The power fantasy of being an assassin and the simple pleasures of virtual tourism might not seem like ideas that would go hand-in-hand, but the series has managed to mash them together for 16 years and counting. brings these gameplay prerogatives to virtual reality for the first time, taking familiar systems that developer Ubisoft has been playing with across the course of the franchise and faithfully reimagining them from a fresh perspective. In some ways, the VR experience feels like the perfect fit, although not every aspect of the series translates without any hiccups.
revisits three past protagonists — Ezio, Connor, and Kassandra — tying several discrete stories up in a metaplot of playing double agent with the modern day Assassins and Templars. 16 missions rotate between the various settings and focus on time-honored Assassin duties, from tailing enemies for information to deploying the hidden blade to strike the final blow. The overall structure is less open-ended than the series standard, but there's plenty of room to shirk objectives in favor of running across rooftops and seeking out collectibles.
Related: AC Nexus VR Olivier Palmieri Interview: «It's A Proper Assassin's Creed»
For something that aims to capture as wide of an audience as an title, VR accessibility can be a nightmarish tightrope act. Tipping the scales too far in either a realistic or arcade-y direction runs the risk of alienating potential fans, to say nothing of managing the odds of motion sickness and consideration of unique needs. mostly lifts its attempt at a sweet spot from the surprisingly apt balance of the franchise's traditional console games, with parkour that can automatically handle jumps and simplistic parry-oriented combat representing the major points of handholding among more complex systems.
The best part of parkour lies in the enormous verticality that it provides, making nearly every environment into a playground where going up is just as valuable as going forward. Manually grabbing out for handholds is more engaging than climbing has ever been before, and it adds a certain thrill to the fear of a fall. The appeal of auto-jumping from platform to platform (achieved by holding a button) will likely come down to personal taste, but it does make finding the perfect paths to fly across areas at top speeds seamless.
Combat, on the other hand, suffers from shackling itself to the conventions of past games. Encounters tend to involve a lot of standing around and waiting for the right parry opportunities, and cranking things up to the Hard difficulty feels like it mostly just slows things to a crawl. The nuances of swinging weapons in VR are generally wasted on basic attack zones, so a hit registering has more
Yes, there are countless Far Cry comparisons.
is a game that promises a lot just by existing. Developed by Massive Entertainment and published by Ubisoft, it's a very AAA take on a very blockbuster film franchise, hellbent on creating a beautiful world that's almost impossibly dense with vivid life. Much to the game's credit, it rises to the challenge of rendering Pandora's splendor with care, and a share of somewhat pedestrian elements never manage to overwhelm everything that it does right.
Short of somehow growing a Na’vi neural braid and jamming it directly into the base of James Cameron’s skull, Avatar: Frontiers of Pandora is pretty much your best option for taking a virtual tour of the stunning alien moon of Pandora. This open-world shooter serves up a mind bogglingly large slice of the fantastic fictional universe to explore, from staggeringly dense forest areas to picturesque open plains and properly intimidating mountain ranges both on land and suspended impossibly in the skies above. However, hidden amongst all that beauty is a disappointing amount of bloat, with copy-pasted enemy outposts and facilities that made venturing off the main story path far less rewarding than it has been in recent landmark adventures such as Elden Ring or the last two Legend of Zeldas. I still largely enjoyed the 25 hours I spent trying to fend off a resource-hungry human invasion, but I wish the environment itself had presented me with more compelling reasons to fight for it beyond its surface-level splendor.
EVE Online is gearing up for its next seasonal event, the Winter Nexus, which hits New Eden on December 5th. The event brings winter snowstorms to space (because video games), giving players a chance to earn SKINs, loot and more.
Gangs of Sherwood is a game that must have been made 20 years ago, but then somehow got released in 2023 using some kind of magic that transformed it with current graphical technology. It’s important to note that I mean this as a compliment, not a derision of the game. It just has me feeling nostalgic for the Xbox 360 era of co-op games when I had a wealth of friends who also had too much spare time to play with.
Ubisoft’s Montreal and Quebec studios have traditionally been the lead developers on most mainline Assassin’s Creed titles, but the company has occasionally pulled in other teams to work on instalments as well. Recently, Ubisoft Bordeaux – which also developed Assassin’s Creed Valhalla’s first expansion, Wrath of the Druids – released its first instalment in the series with Assassin’s Creed Mirage, and it looks like its association with the property isn’t done just yet.
Ubisoft has released a statement regarding players reporting that Assassin’s Creed games have started displaying advertisements for Ubisoft’s Black Friday sale. The company has taken to social media platform X to release its statement, referring to the ads being shown in games as a “technical error”, echoing an earlier statement released to The Verge.
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It sure sounds like the Assassin's Creed Mirage studio is already working on more Assassin's Creed.
Ubisoft has said that pop-up adverts seen last night within Assassin's Creed games have now been disabled, and were the result of a technical error.
Companies in the games industry have figured out a stupid number of ways to try and get as much money out of their paying customers as possible, but they never seem to run out of new ideas. Recently, it was reported that ads for Ubisoft’s Black Friday sale had started popping up in-game for some players playing older Assassin’s Creed titles, which, as you might imagine, sparked the ire of many in the community.
Earlier this week reports surfaced of players encountering in-game pop-up adverts for this year's Assassin's Creed: Mirage, while innocently trying to visit the map screen in Ubisoft's older open world stabathon Assassin's Creed: Odyssey.