111 Video Game Details in the Fallout TV Show
12.04.2024 - 11:29
/ ign.com
/ Walton Goggins
This article features spoilers for all eight episodes of Fallout season 1.
Adapting a video game into a TV show is a pretty daunting task, but Fallout is a more difficult beast than most. A series of six massive RPGs, four of which are huge open worlds filled to bursting with companies, creations, and creatures, there’s a hell of a lot to address in order to get the world just right in live action. And yet that’s just what the Prime Video show does - it’s a series teeming with game-accurate props, ideas, and locations.
We’ve dropped a few extra points into perception and crawled through all eight episodes to find a megaton of cool details – 111 of them, in fact. Hey, that’s the vault from Fallout 4! That’s definitely a coincidence and not something we purposely set up.
Naturally, talking about all these references means complete spoilers for the entire season, so go seal yourself in a bunker if you’d rather not see those. Or just close this page, if that’s easier. Anyway, here’s 111 details in the Fallout show that have been pulled straight from the video games. Click through each of the slideshow galleries to see examples from the show and their game equivalents.
1. Every Fallout game opens with an iconic, ominous line from actor Ron Perlman: “War. War never changes.” Perlman doesn’t reprise his role as Fallout’s voice of doom, nor does the show open with the line, but it does get uttered in the final episode.
2. More iconic than Perlman’s line is the Vault Boy thumbs up, which the show provides an origin story for; both in terms of the (scientifically debunked) reason to use a thumbs up during a nuclear attack, and how Walton Goggins’ Cooper Howard uses the gesture as part of a Vault-Tec commercial.
3. The ‘Please Stand By’ messaging is another Fallout staple, frequently used in cutscenes and loading screens. Here it’s projected across the walls of Vault 33 during a disastrous attack.
4. Talking of Vault 33, its interior is pretty much inch-for-inch accurate to the vaults seen in both Fallout 4 and Fallout 76. The doors, windows, mailboxes, and even the emergency override switches are near enough identical to the ones seen in the Bethesda games.
5. The vault's classroom may have the paintwork and architecture of a Fallout 4-era shelter, but it's reminiscent of the room you take the G.O.A.T. exam in Fallout 3.
6. The vaults are also outfitted with the Vault Boy-themed foosball tables from Fallout 76.
7. Up on Vault 33’s top floor we have an entrance chamber that features all the familiar equipment from the games, including the moving gantry, control panel, and…
8. … the cog-shaped vault door itself, which uses the same heavy-duty lift mechanism seen in Fallouts 4 and 76.
9. Talking of vaults, as we