is a beloved franchise with memorable characters, settings, and stories that tug at heartstrings. However, these games are also filled with puzzles that can lead to endless frustration and dread that comes with specific sections. At least guides are available to help Link get through these obstacles and save Zelda and Hyrule.
The most recent entry to this franchise, , certainly has a lot of puzzles given the sheer number of shrines scattered throughout Hyrule, but only a handful of them are frustrating. Others join the list of difficult puzzles from past games that leave Link trapped in a dungeon or require the player to step away from the console and return later. Here's a list of puzzles that continue to leave Link stumped and frustrated.
Built for Rails is the puzzle of Jiukoum Shrine, which is found in the Popla Foothills in. Solving this puzzle requires extensive use of Ultrahand and a lot of Zonai devices. The goal is to travel across each set of rails using a vehicle constructed by Link until he reaches the end and receives his blessing. Naturally, each set is more complicated than the previous one, making this puzzle increasingly frustrating.
was a game released for the Nintendo DS, and its Temple of the Ocean King is especially frustrating. Part of the reason is that Link has to keep returning to the temple and exploring more of it, needing to enter a minimum of five times to complete it. Aside from the tedium, its most difficult puzzle requires closing the DS to solve, imprinting a map from the top screen of the device onto its bottom screen. It's the kind of out-of-the-box solution that is genius in retrospect, but annoying for how unintuitive it is.
has several puzzles that are frustrating and difficult to remember the solutions to when stepping back into the game for a new playthrough. The Green Poe Puzzle is in the Forest Temple, and it's one of several colored Poes that Link needs to defeat. However, summoning this one requires speed and precision. Blocks fall from the ceiling and need to bearranged to match a nearby painting. Also, one block is extra, which can lead to wasted time, sinceLink only has a single minute to arrange the blocks.
In the Sacred Grove of, Link comes across a puzzle that looks similar to a chessboard with two statues on it. Link needs to take control of the statues and guide them to specific locations on the board. However, the statues have to be controlled at the same time, and they move in opposite directions from each other. That means that getting a statue stuck on a platform to move the other one becomes a crucial strategy that's required to position them properly.
Not to be confused with the dungeon of the same name in, the variation in is much more
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