This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next.
01.04.2024 - 18:17 / screenrant.com / Carrie Lambertsen / Space
Bethesda's space RPG, , has been out for quite a while now, and developers are currently working on a DLC for the game called. While the prospect of a DLC is exciting, there are still many problems that are frustrating players in the base game, which need to be addressed first. These issues standing in the way of making as enjoyable as it could be are things that should be updated to the base game and not cost additional by being tied into a DLC expansion.
Since the release of in September 2023, there have been many patches and updates to repair bugs and glitches that the game launched with, and updates have been coming roughly every six weeks to the game. Although these are encouraging to see and have helped considerably with making a smoother experience for players, the question remains that the base game might not be complete enough yet to warrant people spending additional money on DLC. Many quality-of-life enhancements need to be made, including adding proper city maps.
In the roleplaying experience of, players should be encouraged to play the game in different styles to match what makes them happiest, but the game's economy is pretty linear in its approach. Outposts seem like fun areas to set up manufacturing systems to gather resources and craft items that can be taken to sell.
Unfortunately, the time, energy, resources, and effort required to set up a manufacturing facility to make items and then sell them can be a massive ordeal that ultimately is not rewarding enough. The credits earned from that labor of love are only a percentage of what one can get by simply accepting a quest to deliver cargo from a console, fast travel to the location, and complete the quest. This seems to be a faulty system when changing the numbers or creating bonuses, which could make a much more enjoyable situation.
Along those same lines, the merchants in are often woefully poor, considering that it is a game where players go to a planet with a huge cargo hold of things to sell and need to get money to buy very expensive parts and pieces. Likewise, the amount of ammo and other items that need to be purchased at these merchants can be insufficient.
As is often the case in Bethesda games, merchants have a certain amount of credits to buy things from the protagonist, and they can run out of money before a player is able to clear out what they need to get rid of. While there are ways to deal with the situation, it is an unnecessary hassle. NPCs do not need to have an infinite amount of money or stock, but raising the amounts some would be an improvement.
Inventory in is a problem in many ways. Inventory management in the game seems unnecessarily complicated when having more categories, customizable tabs, better sorting,
This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next.
While Xbox Game Pass is set to gain a selection of fantastic Day-One releases in the back half of April, subscribers may want to act fast to play the six games leaving the service in the coming weeks. To offset the amount of titles the platform offers, Microsoft always removes a handful of games whenever it brings in a new selection for players to experience. While that might sound like a bad deal, it makes sense given the already massive catalog on offer and users can still pick up the departing games for a discount before they eventually leave.
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is kicking off its 20th year with the first of a three-part set of expansions,. As a sinister threat is rising from deep within Azeroth, will kick off the overarching with new areas, races, and problems for Azeroth. Multiple new game mechanic updates are taking place as well, including raising the level cap to 80, expanding dynamic flight to more flying mounts in, and adding an arachnophobia filter to help everyone be able to enjoy the new spider-filled zones of Azj-Kahet and beyond.
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New space survival game offers a rich terraforming experience, with the ability to explore and gather resources from the large open world of an unforgiving planet. Whether playing alone or with friends, the game offers a chance to witness a planet transform into a world that is lush and habitable for human life. Starting out in a dark and frightening land where oxygen levels quickly deplete and meteors are a constant threat, players can experience crafting the world around them into a lush and vibrant oasis.
Saber CEO Matthew Karch has entered a no-holds barred interview with IGN about his company’s experience with Embracer Group. But what he has to say is probably going to surprise you.
So much of has been intricately crafted with great attention to detail and nods to the universe. It is truly an impressive and immersive experience that muggles are allowed to enjoy in the open-world of its video game form. Even with the developers' passion and focus, however, there are still many questions left unanswered regarding everything from important details about the core premise of the game, to the smaller queries about the significance of toast.
Now that the official comprehensive rules for competitive play have been released, Screen Rant had a chance to ask the team at Ravensburger a couple of questions. The card game, featuring unique «glimmers» of familiar characters from across the universe of properties, may still be in its infancy, but a large player base has been already forming. first started releasing cards for play in the summer of 2023, and is just beginning its competitive circuit, dubbed the.