One year after one of the most talked about software upgrades since the Y2K changeover more than two decades ago, crypto's most important commercial highway risks becoming a victim of its own success.
29.08.2023 - 09:51 / ign.com
The developers of The Lord of the Rings: Return to Moria took a frankly over-the-top approach with their Fourth Age-set Dwarven-focused survival-crafting game: they created the entire secret Dwarven language just so players can hear their characters use it in-game.
While Tolkien fans have worked to develop the Dwarven language, called Khuzdul, over the years, the developers at Free Range Games went one step further and worked with a linguist to create a full Khuzdul grammar.
That linguist is David Salo, who worked on the languages of Tolkien for the Lord of the Rings and The Hobbit film trilogies, expanding the languages (particularly Sindarin, one of the languages spoken by the Elves) by building on vocabulary already known from published works, and defining some languages that previously had a small published vocabulary.
This collaboration created a full lexicon and a full grammar of Khuzdul, game director Jon-Paul Dumont told IGN in an interview at gamescom 2023. Free Range Games used this to recreate Khuzdul in-game. It means that when you create your dwarf, you can choose to tell it to always speak Khuzdul.
Khuzdul extends to Return to Moria’s eye-catching singing mechanic. Sometimes your dwarf will have ‘inspiration’ and burst into song, a buff that may, for example, lighten the burden of mining. Some songs were written by Tolkien himself. Some are sung completely in the dwarven language.
According to Dumont, the inclusion of the Dwarven language started out as “just a fun idea”, but quickly snowballed. “There are some people on the internet that have built their own versions of the language and we were like, ‘oh, maybe we could use these.’ And then we realised they weren't based as authentically on Tolkien's work as we wanted.
“We went out to find somebody that could help us write it. And in the act of making it, it became more important than just that cool idea at the beginning. So we were like, ‘it’d just be neat if we could say some Dwarven phrases.’
“But as we started to get the first deliveries back from the linguist, and as I started to dig deeper into Tolkien's life, he did what we inadvertently did. He started by building the language and then thinking about, 'who are the people that have this language?' Then every delivery that came back from the linguist became, 'how can we use this?' This word sounds like it could be a creature that maybe doesn't exist anymore. Let's invent that creature and get it into the game.”
Dumont admits his enthusiasm around the recreation of Khuzdul perhaps went a little too far. He theorised that because the dwarves are miners it would be extremely loud in Moria, so they would have developed a sign language to help communicate.
“That became a little too far,” Dumont
One year after one of the most talked about software upgrades since the Y2K changeover more than two decades ago, crypto's most important commercial highway risks becoming a victim of its own success.
Stellan Skarsgard is pretty sure he'll be dead by the time Mamma Mia 3 comes around.
Now that Bethesda’s massive space RPG has been with us for a little while, some of you are already wondering if there will be any Starfield DLC or not. You can’t have seen and done everything yet, though, surely?
Samsung, the tech major from South Korea, has been secretly working on a new kind of ring that can do smart things. Even though there have been many rumours about the mysterious Samung Galaxy Ring and what it can do, a new rumour says that it might be launched at the same time as the premium Samsung Galaxy S24 smartphone, which is expected to come out in January 2024.
Nintendo is ready to start showing developers Switch 2 hardware, and it's using a modified version of The Legend of Zelda: Breath of the Wild to demonstrate what the new console can do.
Magic: The Gathering just had one of its most popular crossover sets yet, as The Lord of the Rings: Tales of Middle-Earth brought with it a whole bunch of new fans as the well as the game's most expensive card to date in The One Ring. Clearly expecting a success, Wizards of the Coast decided to double dip with Lord of the Rings by releasing the More Adventures in Middle Earth Secret Lair, a set of cards based on the 1978 animated film.
This certainly isn't what I expected. The troubled Vampire: The Masquerade — Bloodlines 2, which I'd just about given up on, is now set to release next fall, over four years after its initial intended launch. Paradox Interactive has tapped The Chinese Room, developer of Dear Esther and Everybody's Gone to the Rapture, as the studio to bring the fraught RPG across the finish line.
Gandalf may have feared to go into those mines, but we're chancing it with an exclusive first look at the upcoming Moria expansion for Lord of the Rings RPG The One Ring, along with its D&D equivalent (The Lord of the Rings Roleplaying).
The developers behind an upcoming Lord of the Rings survival-crafting game have teamed up with one of the linguists who worked on the movies to create the secret Dwarven language in its entirety.
Bethesda brought a few content creators over to the US Space and Rocket Center for a unique experience. To prepare for Starfield, they got to play in a real life space camp.
One of the most memorable scenes from Tolkien’s The Lord of the Rings and Peter Jackson’s movie adaptation is the Fellowship’s brutal journey through the abandoned, once great Dwarven city of Moria.
There are a lot of Picross-style nonogram games available on PC these days, but many of them fail to inspire the easy, compulsive fugue of Picross itself. I'm hoping Logiart Grimoire will achieve such numbing delights when it launches into Steam Early Access next month. It's got the pedigree for it, given that it's made by Jupiter Corporation, the creator of all those original Picross games for Nintendo devices.