Ubisoft's upcoming game is making a major change to one of the publisher's most established tropes and players couldn't be relieved. Ever since the release of back in 2007, the concept of climbing towers and scanning the environment to reveal more areas has been a cliche in many open-world games to such an extent that it's become somewhat of a meme amongst players. Fortunately, the highly-anticipated game set in a galaxy far, far away is taking a different route and ditching the idea completely.
Per a post on X (formerly Twitter), video game journalist Brian Shea confirmed that they had spoken to ' creative director about the inclusion of area-revealing towers, revealing that they won't feature in the game at all.
When further asked how discovery will then be implemented, Shea noted that from what they understand, fog will naturally disappear as players explore the world. This marks a major change from other Ubisoft open-world games, the vast majority of which include some kind of mechanic that requires players to repeatedly scale massive buildings to simply figure out their next objective.
An original story set within the storied universe, is the first truly open-world game set within the galaxy far, far away. While previous titles like and offered similar experiences, they largely used interconnected hub-worlds rather than a boundariless map. How this plays out remains to be seen but the trailers have highlighted protagonist Kay Vess using a swoop bike to navigate between her objectives, providing some indication of the game's scale.
As for what players will do once they step into the role of Kay Vess, Ubisoft has revealed that while climbing towers may not be a quest type, many other open-world mainstays are still included. Key Vess will need to sneak around enemy outposts and bring down any enemies that stand in her way through a means of stealthy hand-to-hand combat or long-ranged firearms. Additionally, she'll also be accompanied by Nix, a Merqaal that can be commanded to perform specific actions like distract a guard or disable an electrical switch.
While it remains to be seen whether or not can deliver on the open-world experience fans of the franchise have long asked for, removing map-revealing towers seems like a good place to start. Not only does it represent Ubisoft acknowledging its tropes and attempting to replace them with more original content, but it also suggests exploration and discovery will be more organic and less rote. Players will just have to see if the final product is able to fulfill its promise when it is released on August 30.
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Star Wars Outlaws will task players with dealing with several different criminal syndicates at the same time, and while many of these – like the Hutts, the Pykes, and Crimson Dawn – will be familiar to fans of the property, the game will also be introducing things of its own creation into the Star Wars canon as well. There is, for instance, the Ashiga Clan, one of the criminal factions in the game, and in an article published by Game Informer, members of the game’s development team at Massive Entertainment have revealed more details on the newly created Syndicate.
Ubisoft and developer Massive Entertainment haven’t spoken as much about Star Wars Outlaws’ space sections as they have about its many planets and moons and the gameplay opportunities they will present, but what little has been said so far has certainly indicated that the game’s grand scale and ambition will be reflected in the parts of its intergalactic map where protagonist Kay Vess will be piloting her ship, the Trailblazer.
Star Wars Outlaws’ promise of a vast map where players are able to seamless travel from open world planets and moons into outer space has been one of its more enticing aspects, but there’s still plenty yet that we don’t know about when it comes to what kind of content and gameplay opportunities the game’s space areas will bring. Developer Massive Entertainment has said that space in Star Wars Outlaws will be “full of things to do”– but what things exactly?
Since unveiling the eye-watering $130 Ultimate Edition of Star Wars Outlaws last week, Ubisoft has been under fire from fans furious a full-priced single-player game would even warrant a Season Pass in the first place. Worse, acquiring the Season Pass is the only way to «play the exclusive Jabba's Gambit mission at launch».
Ubisoft and Massive Entertainment are promising an expansive open world experience with the upcoming Star Wars Outlaws, which is being billed as the ultimate scoundrel fantasy, and though that will involve a lot of juggling of different criminal syndicates and maintaining your reputation with each different faction, that doesn’t mean you won’t be able to find the time to sit down and, say, play some cards.
The classic card game Sabacc will finally be playable in Star Wars Outlaws, as revealed by the game’s ESRB rating. Ubisoft and Avatar: Frontiers of Pandora developer Massive Entertainment announced that they were working on an open-world Star Wars game back in 2021, but it wasn’t until last June’s Xbox Games showcase that fans learned what it was going to be about. Star Wars Outlaws will put players in the role of Kay Vess, an aspiring outlaw looking to make her mark on the criminal underworld by pulling a massive heist against the rising Zerek Besh organization.
A spokesperson for Ubisoft addressed concerns over Star Wars Outlaws' controversial Jabba the Hutt DLC mission. Fans of a galaxy far, far away have rallied against the publisher for the price point of its Star Wars Outlaws special edition packages, which come with price tags ranging from $109.99 to $129.99. The community was particularly displeased with the reveal of an exclusive DLC mission for Jabba the Hutt, which will only be playable for users who purchased one of the special bundles or the season pass.
The ESRB rating for Star Wars Outlaws has arrived, and while it's largely what you'd expect from an action game in the sci-fi franchise, it has revealed one notable detail: Sabacc is finally going to be playable in a Star Wars video game.
Ubisoft has commented on the controversy surrounding Star Wars Outlaws after it was revealed that one of its missions will be behind a paywall from day one. Ubisoft argues that the mission in question, Jabba's Gambit, is "optional", defending the decision to lock it to a season pass.
Since its latest story trailer debuted, Massive Entertainment’s Star Wars Outlaws has received some interesting reactions. However, several have spoken out against the Jabba’s Gambit mission, which is playable at launch but only for those who own the Season Pass. The only way to get it is by paying $129.99 for the Ultimate Edition.
Ubisoft's upcoming Star Wars Outlaws will lock an exclusive mission featuring Jabba the Hutt behind the Season Pass. While Star Wars fans were excited about the concept of an open world title set in A Galaxy Far Far Away, the latest information revealed for Outlaws has been controversial. Star Wars Outlaws takes place before Return of the Jedi, and places its players in the role of Kay Vess, an ambitious scoundrel and thief from Cantonica. However, despite being an entirely single-player experience, Ubisoft has designed Star Wars Outlaws as an always-online title, with a Season Pass that will offer players access to exclusive content.