Reflecting on 30 Years of Warcraft - Blizzard Reveals Subscriber Trends at GDC
24.03.2024 - 07:09
/ wowhead.com
/ John Hight
During a Games Developer Conference lecture reflecting on 30 years of Warcraft, Senior Vice President and Warcraft Franchise General Manager John Hight shared World of Warcraft subscriber trends from Legion through Dragonflight, noting the successes, failures, and changes made to course correct dwindling numbers following Shadowlands.
As reported by Korean webzine Inven, Hight's talk began with history of the franchise, how it captured players with a revolutionary RTS and evolved into both an MMO and several other game types. While the talk itself is interesting enough, the focal point of the discussion reflects specifically on the successes and failures of World of Warcraft, how it built decades worth of fans, why some fans had turned away, and what changes were made to bring them back, with slides depicting subscriber trends from Legion through Dragonflight.
All slide images courtesy of Inven.
Legion, Battle for Azeroth, Classic, and early Shadowlands all maintained an expected subscription curve, but were about to be thrown off course.
Unsurprisingly, subscription numbers routinely spike with new expansions and gradually fall as stories and content are consumed. Throughout Legion, Battle for Azeroth, and even the launch of Shadowlands, WoW retained a relatively predictable subscriber curve, supplemented with the release of WoW Classic.
Following Shadowlands, however, numbers failed to recover. The release of Dragonflight showed signs of of recovery, but failed to reach expectations of previous curves, indicating a major problem — the players who left weren't coming back.
It's worth noting that the shutdown in China amounted to a substantial number of lost players, particularly for Classic, though it's unclear if that region is considered in these graphs, given that their subscriptions were run through Net Ease rather than Blizzard.
For their part, Blizzard recognized the failure of Shadowlands, as one of the slides notes directly.
Their response has already been seen — roadmaps detailing development plans and a committing to an ~8-week content cadence to continually provide players with new content. The sentiment expressed here also lines up with what we learned shortly before the launch of Dragonflight in November 2022 — that Dragonflight was beginning the Third Era of Warcraft, representing a fundamental change in approach for the long-running MMO.
Shadowlands failed on several fronts, alienating long term players — some of them for good.
These new trends continue with the World Soul Trilogy announced at BlizzCon, and thanks to these efforts, it's expressed that both the decline in subscribers is slowing down and there's been a higher rate of subscriber recovery with content updates.