The Red Hulk, also known as, General Thaddeus E. «Thunderbolt» Ross, comes to as an absolute powerhouse of a card this season. Starting at 11 Power, the Red Hulk is meant to be one of the last cards played on the field at a Cost of 6. Patience is key, as it grows from Energy not used on your opponent's turn. This makes him a great flex card for any competitive deck.
Red Hulk can easily become one of the greatest power cards on the board in. However, because it is more of a finisher card, make sure to synergize him with plenty of supporting cards to unlock his full potential. Furthermore, testing out which locations work best for the Red Hulk card will improve your chances of winning a match. Overall, the Red Hulk will become a highly used card in the metagame.
Your goal for this disruption archetype is to empty your opponents' deck, so they have less to play each turn. Your cards should destroy or steal cards to leave extra energy for the Red Hulk to absorb from your opponent because of their lack of playable characters.
Red Hulk can increase itself to a huge Power with the right deck in . The best way to do this is by disrupting your opponents' cards. Therefore, some of the cards you should use are:
Name
Energy Cost
Power
Description
Baron Zemo
3
5
On Reveal: Recruit the lowest-cost card from your opponent's deck to your side of this location.
Cable
2
3
On Reveal: Draw a card from your opponent's deck.
Gladiator
3
8
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less power, destroy it.
Yondu
1
2
On reveal: Destroy the lowest-Cost card in your opponent's deck.
Although this is the preferred Archetype to give it the most Power, the Red Hulk can be played in any deck to help solidify your win.
Consider other card options besides disruption cards in to support the Red Hulk. You can take advantage of his Power level by using other cards that can cheat him into the match early. For example, Lockjaw can swap with the Red Hulk while Hela can «resurrect» him from a discard deck. Ramp cards like Hope Summers or Electro also allow Red Hulk to come out of the deck as soon as they're activated as well. Finally, Shuri is highly recommended in the meta game to double Red Hulk's power.
Avoid playing the Red Hulk against a Darkhawk deck because it can make it harder to draw the necessary cards to synergize a strategy.
Name
Energy Cost
Power
Description
Electro
3
2
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card per turn.
Hela
6
6
On Reveal: Resurrect all cards you discarded to random locations.
Hope Summers
3
4
After you play a card here, you get +1 Energy next turn.
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