is an upcoming supernatural matchmaking title where players assume the role of a ghost that fosters characters' relationships. The debut release from indie developer Janbeh Games, it combines elements of management, social sims, and visual novels in a charming new way. Though the full game currently doesn't have a set release date, a new Steam Next Fest demo has given a good glimpse into what players can expect.
In, players will work as the titular spirit to secretly bring the residents of a manor together from the other side. In some ways, these mechanics in the title are reminiscent of other upcoming social sims like , where players will select a starting group of four animal characters from a roster of 12 to cohabitate together, with each having unique interactions with one another based on their personalities. The 10 in-game days included in the demo flew by easily, and introduced a lot of cute concepts along the way.
From Monsterhearts and Monster Prom to Boyfriend Dungeon and Lovingly Evi, there are plenty of monster romance dating games. Which are the best?
Each day, players will have a set number of action points they can use around the manor for different purposes. The first main action is stealing items; there are always a handful of objects that appear around the house each day that can be stolen, all with certain specific traits like Dark or Messy. Post-theft, these can either be gifted to residents or sold online on eep!Bay, which earns money for purchasing better gifts in the future.
The second main way players will spend action points is through chore board assignments. The chore board is a fixture of the manor's main hallway, and each day will have three options available: one activity designed for two characters, and two solo ones. Just like in-game items, these have traits as well, like Outdoorsy or Serious, that determine how enjoyable they will be for the participants.
The main goal in is to develop relationships between residents and allow love to blossom through curated gifts and activities. The aforementioned stolen or purchased items used for gifting aren't framed as being given by Ghostie directly — instead, players will secretly assign another resident as the giver, raising the relationship in conjunction with how much the recipient likes it. A resident's favorite traits are revealed through trial and error, though some can be easily inferred, like a self-proclaimed lazy resident liking the Messy trait.
The mechanics of the group activities assigned on the chore board each day work similarly, but they're presented much more cinematically. When an activity is assigned, a group of ghosts will gather in a theater to watch it play out. This is one of several in-game places
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At last, an open-world game that measures up – literally. On the one hand, Infinity Nikki is the console-ready follow-up to the Miracle Nikki and Shining Nikki series of dress-up games on mobile from Chinese game publisher Infold. On the other, it takes some influence from The Legend of Zelda: Breath of the Wild, with ex-Nintendo BOTW director Kentaro Tominaga as its executive producer.
is celebrating summer by encouraging players to step outside and participate in the mobile game's latest season. Now that the weather is warming up in some parts of the world, Niantic wants to see the community that's built itself around the creature-catching experience step outside and enjoy the sunshine. The latest season, which has been dubbed «Shared Skies,» will see Trainers embark on new challenges and encounter raid battles in a bid to capture some devasting pocket monsters both new and old.
The protagonist of Dungeons of Hinterberg is at a crossroads in her life. Feeling burnt out by her big city job, Luisa travels to the easygoing town of Hinterberg, Austria, to check out the sights, cut loose in the social scene, and try her hand at monster slaying to score some sweet loot. Dungeons of Hinterberg is what you get when you combine the cozy vibes of a Persona-style social-sim RPG with the sprawling adventure of The Legend of Zelda – and all wrapped in a charming package that strikes a chord for those longing for a break.
It's been a long time since something grabbed me as hard and as overwhelmingly as . In my university years, I would schedule alarms for 6 a.m. wake-up calls — not to ensure I made it to class, but to maximize the amount of time I had available to grind reputation requirements in. After things at school got more time-intensive and other responsibilities took over, I gradually drifted away from, entirely missing and along the way.
is not another iterative sequel, but a detailed overhaul of the foundation which made the original game so relentlessly bleak and mechanically challenging. As a distressing choice-driven adventure game masquerading as a city-builder/survival experience, 11 Bit Studios’ tumbled genre expectations on release, tasking players with the construction, maintenance, and expansion of an increasingly complicated urban stronghold in the dead of a volcanic winter., for better and possibly for worse, amplifies the original’s thesis while discarding a few vestigial aspects; frankly, this is the epitome of a divisive sequel.
Double strikes, creative pauses, and slow-growing theater returns have made 2024 a quiet summer in entertainment — but that doesn’t mean it’s a sleepy one. Quite the opposite!
The WWDC event is just a few days away and with each day passing, the anticipation about Apple's AI move is creating much curiosity. So far, it was revealed that Apple has signed a deal with OpenAI. However, it is still eyeing Google's Gemini model. Now, Apple analyst Mark Gurman has revealed some details about the upcoming iOS 18 update and its AI features which will likely be announced as a “Beta” or “Preview” version. Know more about what's coming ahead of WWDC 2024.
showrunner Francesca Sloane is speaking out about recent reports claiming that Donald Glover and Maya Erskine may not be returning for another season of the Prime Video spy dramedy.
Don’t call a “game about clones,” because that’s selling it short. The new upcoming release by 11 Bit Studios presents a fresh-feeling and mesmerizing sci-fi adventure, complete with top-notch atmospheric visuals and a magnificent soundtrack that could end up on best-of lists. While certain individual components of will seem immediately familiar – there's a little, Duncan Jones’s, maybe a touch of – it's safe to say that they've never been merged together like this before, or leveraged to tell a story that veers between shuffling discomfort, thrilling exploration, and emotional candor.
The odds are that I would never play from a thematic standpoint, but that same theme is exactly what made me fall in love with it. The 2015 hit title by FromSoftware, designed exclusively for PlayStation 4 consoles, is a fan-favorite among soulslike players and a lot of it is due to its unique gameplay. While still a soulslike game, the title set in Yharnam has a remarkable trick weapon system that allows players to, essentially, wield two distinct weapons in a single slot, and alternate between them seamlessly.
The Alters is a video game developed and published by 11 bit studios. A large part of this team also created the outstanding This War of Mine. That is the extent of what I knew about The Alters, going into my time recently spent in Warsaw with the studio, and it was honestly all I needed to know. From the Anomaly games to This War of Mine and Frostpunk, 11 Bit Studios is a developer I trust (also as a publisher, following titles like Moonlighter, Children of Morta and The Invincible), so my recent hands-on time with The Alters and the story mode of Frostpunk 2 (preview of the earlier beta here) offered an opportunity to see if that trust would remain after an early look.