How Path of Exile 2’s combat learns from Elden Ring
29.07.2023 - 17:09
/ pcgamesn.com
/ Jonathan Rogers
Path of Exile 2 combat is looking really good so far. The Path of Exile 2 reveal at ExileCon shows how developer Grinding Gear Games is making some really interesting decisions to help create the next generation of combat for its beloved loot-chasing RPG game. As part of this, Path of Exile 2 creative director Jonathan Rogers tells PCGamesN how Grinding Gear Games looks at other genres to see what interesting ideas might suit its game well.
“We’ve always drawn inspiration from non-ARPGs,” Rogers tells me ahead of the ExileCon reveal, “The leagues that we do [in the first Path of Exile], we often tend to say, what’s a cool game mechanic from another type of game entirely – what if we could do that in PoE as a league?” We saw this in the Path of Exile Sanctum league, for example, which occasionally dropped players into a separate dungeon adventure inspired by the best roguelike games.
Sanctum proved so popular that Grinding Gear Games is already preparing to bring it back in a new endgame format as part of the Path of Exile 3.22 update. That next league, meanwhile, is perhaps even more intriguing, with you building a team of AI companions to enter into a tournament of sorts. Rogers tells me the new mode is “inspired by sports games, weirdly enough – it’s more of a football game, in a way.”
For Path of Exile 2, however, there are some clear inspirations to Elden Ring. The first of these is the robust dodge roll mechanic – an ability available to all classes at any time on the space bar, with “no cooldown and no restrictions.” This not only allows you to avoid incoming damage and reposition for your own attacks, it’ll also cancel you out of almost any skill, giving you a reliable safety net to attempt more involved attacks, such as channeled skills or ones with longer cast times.
Unlike Elden Ring, the dodge roll doesn’t give you true ‘iframes’ – so you can’t stand in the way of a big area attack and simply ‘roll through it’ the way FromSoftware games allow. It will, however, cause incoming melee attacks and projectiles to miss you if timed well, meaning you can take on Path of Exile 2’s “over 100” boss fights in a manner much more akin to that of a Dark Souls encounter than anything ARPGs have seen previously.
Rogers actually points to a different mechanic as the most directly inspired by the likes of Elden Ring, however – the way crowd control works in PoE2. Unlike its predecessor, where effects like freeze and stun are binary states that an enemy can be put into, crowd control mechanics in the sequel use internal meters that you build up to apply the status effect.
“It’s a little bit like Poise from games like Elden Ring,” Rogers tells the audience at ExileCon, “though the meters tend to be a lot