Guild Wars 2 continues previewing the slate of upcomingExpanded Weapon Proficiency and new weapons for all classes. The latest two entries are Rifle Mesmers and the scepter for the Revenant.
26.10.2023 - 16:39 / gamedeveloper.com
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements in the branching narrative of Astronaut: The Best, how the developers of Meet Your Maker avoided crunch by adopting smart production practices, and how the team behind Dead Cells turned the game into a franchise by embracing people-first values.
In this edition, developers from the team on Guild Wars 2 tell us why they took an atypical approach to the design of its battle pass and how they sought to empower the casual player by design.
Hi, we are Chris Casiano, product manager, and Rick Luebbers, lead designer, from the Guild Wars 2 team at ArenaNet. In 2023, we are celebrating the game’s 11th year since release, and along with the launch of our latest expansion, Secrets of the Obscure, we also created a new significant core feature: The Wizard’s Vault. The Wizard’s Vault is a new method of cataloging and participating in our daily and weekly activities across all our game modes. With this overhaul, we aimed to increase player engagement, give players a more rewarding experience from their investment in playing and keep older content fresh. Guild Wars 2 is a sprawling MMORPG that’s been around for over a decade, and it’s important to us to keep all our existing content compelling regardless of when it was released.
The Wizard’s Vault is inspired by battle passes seen elsewhere in our closest MMORPG competitors, with our own ArenaNet spin. We started our design by looking at existing battle passes to understand what exactly they’re good at and how our game differs from those models. We also wanted to understand where they fell short, added friction, or created pain points so that we could consider the potential effects on Guild Wars 2.
To maintain authenticity and align with our players’ values, it was critical for us to ensure that the normal progression through the battle pass wasn’t monetized. This means there are no paid skips or paid-only currencies for the Wizard’s Vault. We also wanted to avoid monetization because this feature was intended to fold into the daily login and daily achievement rewards, which we’d never previously monetized. We understood that adding monetization could create unnecessary obstacles for players, potentially deterring them from fully engaging with the system. Any potential future monetization in this feature must avoid touching this core loop. This philosophy drives much of the player-friendly monetization of Guild Wars 2,
Guild Wars 2 continues previewing the slate of upcomingExpanded Weapon Proficiency and new weapons for all classes. The latest two entries are Rifle Mesmers and the scepter for the Revenant.
ArenaNet is talking expanded weapon proficiencies coming to Guild Wars 2 in 2024, and there are some new previews for the Thief’s axe and staff for the Warrior.
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Season 8 is arriving soon as the final season of 2023 (and first of 2024), and it should be bringing plenty with it to wrap up the year and ring in the new one. The game has had its fair share of ups and downs in 2023, with the May reveal that the long-anticipated PvE mode would never arrive in the form that was originally promised. Regular updates have proceeded without interruption, however, with a number of new heroes, maps, and modes, along with plenty of cosmetics to unlock.
Today ArenaNet releases the next major update of Guild Wars 2's Secrets of the Obscure expansion, called Through the Veil. It's the second of four releases that will make up the full expansion's launch, and it adds the first part of the expansion's third and final map—a map that will continue to be expanded in future updates. We're heading off Tyria for this one: The map, Inner Nayos, is actually set in the demon realm, which means much of it is purple.
Guild Wars 2: Secrets of the Obscure is the first expansion ArenaNet has done since they announced the change to their strategy for handling expansions and the storylines in between. It was overall a success, but since then, we have been waiting to see what the first update, Through The Veil, in this new system would bring with it. In preparation for today’s update, I participated in a preview last week. So, let’s dive into what players can expect when they hop in.
I had no idea that I had Microsoft Rewards points. You probably do, too: You get them by doing Bing searches and other gratuitous Microsoft web activities and can redeem them for things like Amazon gift cards, Diablo 4 battle pass tiers, and PC Game Pass subscriptions.
World of Warcraft hosted its What's Next panel yesterday at BlizzCon 2023, with the development highlighting the next expansion, The War Within.
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Moving into day two of BlizzCon 2023, the WoW: Deep Dive panel is just getting started, so we're all of the most interesting highlights!