When developing Baldur’s Gate 3, the studio took inspiration from some games you might not expect.
28.11.2023 - 13:11 / pcgamer.com
Just over a week ago, I talked about how Starfield was getting a beating on Steam. From where I'm sitting, it's just a result of hype not meeting expectations. It's a decent game, it's just that 'decent' is a huge problem when we were all strapped in for the next big Bethesda RPG.
One thing that genuinely bothered me, however, was seeing a Bethesda developer responding to some of those negative reviews in a half-hearted attempt at damage control. It's not inherently bad for a developer to respond to criticism—maybe not advisable, but not unheard of, especially if it's taking fair critiques into account. That's not what's happening here.
As pointed out by Twitter user Juicehead (thanks, TheGamer), Bethesda is entrenched in a long spree of 'nuh-uhs' on Steam, for… some reason. The latest bout of developer replies having taken place yesterday, November 27. None of these recent replies, which I counted at least 10 of, even come close to acknowledging the game has some issues. Most use the same paragraph or two to target various criticisms. For example:
«You can take time to explore various planets for resources and items. You can also break the law by smuggling and selling contraband, Build your own Outposts and Starships and customise them to your enjoyment, Exploration and Roleplaying. There are many things to do and and explore.» One of these is from a review that just said "Midfield", which feels like the equivalent of firing off a pre-written takedown to someone calling you cringe on main.
Some of these replies point players to the game's official Discord server to help them find «further ideas from other players» which… is not exactly what you want to hear. I was talking to fellow PC Gamer writer Joshua Wolens about this, and he put it so well I'm going to quote him here: '[it's like saying] we're not sure what's fun in our game, but these guys are putting their heads together over here and maybe they'll figure it out.'
Several reviews target Starfield's infamous, numerous loading screens, which shoot the fantasy of exploring space dead for some players. Here is whatBethesda thinks about that: «While there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds. We believe that shortcoming will not hinder our players from getting lost in the world we created.»
A separate reply from the developer also puts forward the idea that fast travel «has its perks», since you «will always be given a visual of your ship launching and landing, thus being able to appreciate all the little details that make your customised ship look unique.» You can customise your own loading screen. That's
When developing Baldur’s Gate 3, the studio took inspiration from some games you might not expect.
I haven’t been keeping up with player reaction to the latest Twar and Twarhammer games, but it seems players are none too pleased with Creative Assembly right now. In a rather dramatic open letter, the company's vice president Roger Collum has acknowledged that Total War: Warhammer 3’s Shadows of Change add-on and the recent historical strategy outing Total War: Pharaoh did not ship in a desirable state, with complaints ranging from wobbly execution to overpricing. The studio will try to make things right by offering partial refunds to Pharaoh owners and giving away DLC on top of the usual updates.
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James Ohlen is no stranger to intriguing RPG worlds, having worked at developer BioWare for two decades on everything from Baldur’s Gate to Star Wars: Knights of the Old Republic. He’s now working to create “the best possible science fiction universe” at an entirely new studio, Archetype Entertainment, but the team's first game Exodus “isn’t trying to compete against Starfield.”
If there’s a series that is crying out for a spot of survival horror-type action, it’s the Jurassic Park franchise. As if the universe has finally heard these pleas, The Game Awards played host to the reveal of an all-new Jurassic Park game, set during the original film’s timeline, where you have to try to survive alone on Isla Nublar. Except you’re not alone, as you’ll be surrounded by a host of dino-friends who all want to get to know you eat you. The game? Jurassic Park: Survival.
Zombie MMO The Day Before is now out in early access, but is receiving overwhelmingly negative reviews on Steam.
If there’s a series that is crying out for a spot of survival horror-type action, it’s the Jurassic Park franchise. As if the universe has finally heard these pleas, The Game Awards played host to the reveal of an all-new Jurassic Park game, set during the original film’s timeline, where you have to try to survive alone on Isla Nublar. Except you’re not alone, as you’ll be surrounded by a host of dino-friends who all want to get to know you eat you. The game? Jurassic Park: Survival.
Thrasher is a surreal VR rhythm action game from the creator of Thumper, and it's coming in 2024. It's the work of Brian Gibson in collaboration with programmer and designer Mike Mandel. (The former also plays in Lightning Bolt which is a brilliant band).
The Day Before was recently Steam's most wishlisted game, but on the day of its long-awaited and oft-delayed Early Access launch, it's marred by an 'Overwhelmingly Negative' Steam rating and countless reviews citing poor performance and missing features.
The Day Before has a bit of a weird history. We recently summarized it here, but the gist is that it's an open-world survival MMO—or at least, that's how its combative and zealous developer describes it—that has attracted both hype and skepticism since it was announced, with some questioning whether it even existed at one point. After a fairly long delay apparently related to a trademark dispute, The Day Before proved them wrong and finally launched in early access on Steam today as promised.
Monsters & Memories is gearing up for its public playtest this weekend, and the team has a taste of what you can expect and says to have fun testing the old-school inspired MMORPG.