@Th3solution It is the lighting model, had they used the one in the initial reveal trailers then you would be saying «wow this world looks really warm and inviting»
17.04.2024 - 21:31 / gameranx.com
We’re walking you through the first major puzzles of Derceto in Chapter 2 of Alone in the Dark (2024). This is when you’ll get (mostly) free reign of the mansion grounds, with multiple rooms to explore and several puzzles to complete. To get to the second major level you’ll need to get two broken plates — and each one of those plates requires a puzzle. The puzzles here are no joke, so let’s talk about solving them. We’re covering everything up to and including the Bayou Oil Rig level. Here’s how to reach it and a quick run through to beat it.
And don’t miss out on our Alone In The Dark (2024) endings guide to learn how to get all three additional secret endings.
Use [Batiste’s Key] to enter the Clerk’s Office. Inside, open the desk drawer to get the [Room #6 Key]. Go upstairs and unlock the door to Room #6. There is a strange lock we need to open with unfamiliar runes.
Go to the wall six paintings. Flip the paintings so only the black rot is showing — flip paintings #2, #3 and #6.
Open Perosi’s Journal. The numbers correspond to [Pieces – Libra – Taurus]. Input the matching symbols into the small lock.
Solve the puzzle to gain the [Broken Plate].
Reach the Garden by using [Batiste’s Key] on the Library door. Go through the Small Parlor to the Conservatory to reach the Kitchen Garden. Leaving the Small Parlor, the room will change. Collect the [Bolt Cutter] from the table and use it on the chain lock to escape.
In the Kitchen Garden, look in the well opposite the Conservatory doors. There is a well with a [Broken Plate] at the bottom.
We now have both [Broken Plates] and can access the next level.
Open the grandfather clock in the second floor Gallery. Place both [Broken Plates] on the disc to begin the puzzle. Solve the puzzle by moving the pieces to match the lines in the center. The middle piece cannot be moved.
The clock will stop. Take note of the three clocks. The numbers are [6-4-3]. Line up the talisman so each number is located on the pointer. [6] on the larger ring, [4] on the center ring and [3] on the smallest ring.
Enter the hallway to Jeremy’s Room to enter the Swamp level.
Enter the boat house in the first area with the raised bridge. Go to the Locker Room on the left and open the locker to get the [Jetty Key]. Unlock the bolted Locker Room door. Go to the office building near the entrance.
In the next area, go left to the red gate. Attack it with any melee weapon in the area to smash through. Explore or enter the Oil Field ahead. The enemies swarm this area. You can sprint straight to the bridge, then to the Oil Platform.
You’ll encounter a large monster. Don’t worry, it won’t return outside of cutscenes. Progress to the Hateful Mound to complete the level.
@Th3solution It is the lighting model, had they used the one in the initial reveal trailers then you would be saying «wow this world looks really warm and inviting»
Silas Darkmoon and the Darkmoon Faire will be creating chaos again on May 1. Tap the Darkmoon Faire icon in the center of the map to complete challenges, earn prize tickets for you and your guild, and then exchange tickets for marvelous rewards of your choice.
@Th3solution It is the lighting model, had they used the one in the initial reveal trailers then you would be saying «wow this world looks really warm and inviting»
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