has a hefty amount of unused content, from items and lines of dialogue to an entire dungeon. Since it's confirmed that there won't be any DLC for that could add some of this content, it will forever remain unused. Unfortunately, this is common in game development, and there's almost always content that might've made the end product way different but ended up being cut from the final version.
As the direct sequel to, was able to reuse a lot of character assets and designs. There are even strings of text still present in-game from that reference the Divine Beasts despite these strings not being used. However, there's also plenty of content that should've made it into that isn't leftover from and would've been interesting to see in play.
In a lot of shrines, there are chests that could've been obtained and puzzles that could've been skipped if Link was able to jump just a little higher. It turns out that might've been possible if the cooking effect in the game's files for Twice Jump made it into the final cut of. It wouldn't be surprising if its potential for skipping puzzles ended up being the reason it got cut.
When it comes to this cooking effect, it's not clear exactly how the Twice Jump function would be implemented. While it could've been used to double the height of Link's jump, it could've also been used to allow Link to jump twice in quick succession. Either way, the implications of both possible variations open the potential for plenty of glitches and content skips that let Link get to his goals much faster.
Another one of the unused cooking effects in the files of is called Emergency Avoid. Like the Twice Jump cooking effect that was also cut, there's not an exact description of how Emergency Avoid would be implemented. Judging by the name alone, it would've been a heavily defensive effect that might've been capable of saving Link from a strike that would've otherwise killed him.
Due to the name, it seems likely that food items with Emergency Avoid as an effect would either drastically reduce the damage a strike would've done or possibly nullify an attack completely if it would've resulted in Link dying. It's easy to see how this effect could've been determined as having the potential to be too strong, resulting in it being removed from the final version. However, such a defensive cooking effect could've been a true blessing for boss fights that might cause Link to struggle to survive.
This change doesn't come from the game files, but rather from early trailers of. Early trailers for a game can be different from the final version for multiple reasons. One is to keep the story secret to avoid spoilers early in development, and the other is that storylines might change between the
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was released into Early Access as the most wishlisted game on Steam. Although it pulled in over 100,000 concurrent players, it definitely doesn't have the feeling of a fully finished game just yet. However, there are plenty of city builders available that can help fill in the time between updates for as it continues to be developed during Early Access.
is set directly after the events of as its sequel, but aside from that, its position on the larger timeline for the franchise is unclear. Of course, this isn't unusual when it comes to games, considering how convoluted even the official timeline is, especially since it splits into three branches. But there are some events included in that raise questions about how they might affect the events of other games.
Assassin's Creed fans embedded into the Apple hardware ecosystem can rejoice, as Ubisoft announced today that Assassin's Creed Mirage for iOS and iPadOS will arrive in early June.
A talented Legend of Zeldafan recently demonstrated their cosplay skills with an impressive rendition of Princess Zelda from Twilight Princess. The characters of the Legend of Zelda series have taken on many different incarnations over the years, and this has naturally inspired players to dress up as them for fan conventions or simply just for fun. One particular popular cosplay source among Zelda fans is Twilight Princess, the 2006 mainline entry that was released on both the Nintendo GameCube and the then-new Nintendo Wii during the transition period between the two systems.
certainly has no shortage of possible villagers to move onto a player's island, yet there are still many more NPCs who have been lost to time and didn't get a chance to accept the island getaway package. Whether they were special promotional characters that were from or crossovers, or simply really fun animals, it is sad that not all of them have been brought to the current title. As rumors circulate about when a new entry to the series could happen, it is fun to think of what possible villagers could return.
One fan stunned players by creating a gorgeous version of Princess Zelda's appearance. Throughout the years, the princess's appearance has become iconic and, even though the changes may sometimes be minor, it is different in every game. Though she did change her look in , her pink dress and blonde hair are the pillars of what come to mind when fans think of Princess Zelda.
Cygames has detailed the new content coming in updates 1.2.0 and 1.3.0 of Granblue Fantasy: Relink. In addition to adding two new characters to the robust cast of Granblue Fantasy: Relink, the updates bring improvements to existing characters, bug fixes, and new quest additions.
The allegedly cut ending of Assassin's Creed Mirage, which was set to make the series' already incredibly complicated meta story even more complex, is probably nothing to worry about according to Ubisoft.
Avatar: Frontiers of Pandora has received a new update that adds a 40 FPS mode for players on PlayStation 5 and Xbox Series X and S. Ubisoft's latest open world adventure game, Avatar: Frontiers of Pandora was released just before the end of 2023 and has mainly been praised for its stunning first-person visuals. Set in the timeline of the blockbuster films, Frontiers of Pandora gives players control of a young Na'vi as they escape and fight back against the RDA.
An Elden Ring player dressed their character as Princess Zelda, then crushed Starscourge Radahn. Elden Ring players love focusing on how to optimize their builds, but a lot of the time, style is just as important. To many gamers, looking as cool as possible while taking on the toughest bosses is a key part of the experience.
Arrowhead has a steady line it needs to walk with Helldivers 2. The developer needs to ensure it both fixes any bugs (not Terminids, the glitchy kind) while also adding new featurs and content to the game in order to «stay relevant».
Arrowhead Game Studios CEO Johan Pilestedt believes that the studio will have to simultaneously add more content to Helldivers 2, while also fixing any issues that players might encounter in order for the game, to “stay relevant”. Responding to a thread on Reddit, Pilestedt talked about how the studio has been working towards this goal.