includes multiple bosses in every game that often give Link access to an item or ability that he needs in order to continue his journey. Once shifted from 2D games to 3D games, boss fights became more interesting and intricate as the mechanics evolved due to the new possibilities that 3D formats provide. The result is each game has bosses who are memorable not only for their fights, but their stories, aesthetic, and even the dungeons that lead to them.
Not every boss is created equal, and there are plenty of bosses in games that don't leave a strong impression. However, there are also bosses who remain memorable even decades after they first appeared in a game. These are boss fights that are difficult to forget, and defeating them tends to make Link’s journey a greater experience.
The Legend of Zelda is a Nintendo franchise that has become synonymous with producing great games but which Zelda titles are the best?
Zant is one of the main antagonists in, having formed a mutually beneficial partnership with Ganondorf. This allowed him to steal Midna’s throne and force her to seek help from Link to save both her own world and Hyrule. Because of this, it's no surprise that Zant is mentioned and seen multiple times before his boss fight, building up his character and the story of his past that led to him being a villain.
However, Zant’s fight isn't just memorable because he's a unique villain who used Ganondorf’s help to take over a different realm. He's built up throughout the game as a serious threat, especially since he's the reason that Midna has limited abilities and needs Link's help to reclaim her throne. But instead of an epic fight, Zant’s combat style is rather silly to witness, and it's so unexpected that it's difficult to forget.
Gohma in both and forces Link to keep an eye on the ceiling, which can be tough since not a lot of mechanics require looking up. The variation of Gohma in is particularly memorable, because it's the boss inside the Great Deku Tree, which is infected by evil at that point. When Link walks into the boss's room, it's eerie, but also empty. At least, that's how it seems until he looks up to find Gohma on the ceiling.
Then, another Gohma appears as a boss in inside Dragon Roost Cavern. This time, the ceiling plays a different role in the fight, and Link needs to use it to defeat Gohma. The boss's room itself doesn't always play the role of a weapon, but in this case, it's used by Link to crush Gohma in a fun and memorable fight.
Twinrova in is difficult for Link to get close to when she's flying around the boss room and using magic against him. Since Link receives the Mirror Shield earlier in the game, he's able to make good use of it in this fight. Although it's not
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“We’re thrilled to bring the Great Deku Tree to life in LEGO form,” says Wes Talbott, Senior Designer at the LEGO Group. “This set is packed with details and references from both games, and the option to build one of two versions adds an extra layer of fun for Zelda fans.”
Along with my usual batch of the best deals of the day, the big news is the dropping of the first official Legend of Zelda LEGO set. Hope you have unlocked your Giant's Wallet because the RRP of this 2-in-1 set is deku nuts. Still, being able to shift it from a Breath of the Wild theme to the old GOAT Ocarina of Time is much appreciated. Even if the asking rupees price still isn't (he said, as though he hadn't already preordered it himself hours ago).
The first official LEGO set has finally been revealed. There have been rumors that LEGO would be delving into the world of Hyrule for quite some time, with joining other well-known Nintendo IPs such as and , which have had their own LEGO ranges.
Zelda fans have been jealousy eyeing all of those sweet gaming-related Lego sets for years, wondering when their time would come. Well, the wait is over. Lego and Nintendo just announced an official playset based on The Legend of Zelda, and it's a doozy. The Great Deku Tree set includes 2,500 pieces of pure Hyrulean go
The Legend of Zelda: Tears of the Kingdom is a rare game that lets players build both their own fun and the wackiest contraptions slumbering in their noggin. Though, even Nintendo developers had no idea that the cooking pot of all things would become such a juggernaut vehicle-construction tool.
The Legend of Zelda: Tears of the Kingdom might use the same basic layout of Hyrule as its predecessor, but last year's sequel still feels so radically different because every single object in the game was programmed to be physics-driven. And despite breaking Hyrule in ways Ganondorf could only dream of, lead physics programmer Takahiro Takayama says the change was "the correct approach."
takes place across thousands of years due to a bit of unintentional time travel. But because time travel easily causes strange events to happen later, poses more questions than it answers. However, the implications of Zelda's adventure through time open up new possibilities for interesting plots that could appear in future games set between the first king of Hyrule's reign and when Link faces Calamity Ganon. If this timeline is going to be the primary one used in future games, then there's the opportunity to use paradoxes in new plots.
After more than 25 years of The Legend of Zelda, the Master Sword has lost its sheen. I’m not talking about the numerous times that Link has literally had to repair or restore the sword. It’s just that I personally have gotten a bit bored with it. Even though the designs vary, many versions just adapt the standard wide-brimmed blade and blue hilt with wings. It’s great and all, but it can feel a bit standard and formulaic.
The ending of likely didn't surprise many players, with Link defeating Ganon and saving the eponymous princess once again. However, it's possible that some who saw Link's journey through to the end missed out on the game's true ending. Link's amnesia is a major narrative crux throughout, and filling in the gaps from before the Second Great Calamity unlocks a second, slightly more satisfying ending.
The recently released The Legend of Zelda: Majora's Mask PC port will be the precursor of various new native N64 PC ports, according to Digital Foundry's Alexander Battaglia.