In the latest Diablo 4 Campfire Chat, game director Joe Shely, associate game director Joseph Piepiora, and director of community Adam Fletcher discussed the changes coming to Helltide and thanked the community for its support so far.
12.11.2023 - 18:25 / screenrant.com
For a few years, there has been speculation that will bring back its original map; however, it was not until 2023 and the release of ’s Season OG that the original map returned. Though this may be insignificant to some players, many were overjoyed by the return of the game's most iconic map — as easily shown by the record-breaking 44 million players that returned to the original experience.
Owing to the extraordinary boom in 's player population, it's possible other developers are tempted to revive the iconic maps from their previous projects. While this may not affect the number of players for many games, for others, the prospect of the reintroduction of classic maps is a tantalizing prospect to people. Although an increase of tens of millions of players is unlikely for any game, some all-but-forgotten franchises that trade on the legacies of their older and better games may rise to glory again with the introduction of classic maps.
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Since its release in 2016, has been praised for its diverse collection of game modes, characters, and maps — many of which thoroughly deserve to make an appearance in future games in the series or in a dedicated remake. While maps such as King's Row are undeniable highlights, the removal of beloved assault maps like Hanamura and Temple of Anubis are clear exclusions to diehard fans of the first title. Bold, colorful, and generally aesthetically beautiful, some of the best maps are timeless and would undoubtedly fit in well with the maps currently in or in any future games the series may bring.
The first-person shooter series has a well-deserved place among the pantheon of the most important and generally most enjoyable games in the genre. Though was criticized by many for its single-player modes, it was nearly universally lauded for its multiplayer modes and its many maps. Though the most recent game in the franchise,, was released to mixed reviews from critics and a great amount of negative feedback from players, one way this seemingly irredeemable game could be saved is through the release of multiplayer map packs featuring many maps from earlier games, especially .
Developed by Facepunch Studios and released in 2013, is a multiplayer survival game that is undeniably one of the best survival games to be released in the late 2010s. The game, perhaps best described as meets, typically has procedurally generated maps, but Hapis Island was a pre-created map that endured for 10 years before being retired in 2023. Though Facepunch Studios founder Garry Newman has hinted at a sequel, little has been revealed regarding Rust's future. If a sequel is in the works, fans of the game can only hope that Hapis makes a
In the latest Diablo 4 Campfire Chat, game director Joe Shely, associate game director Joseph Piepiora, and director of community Adam Fletcher discussed the changes coming to Helltide and thanked the community for its support so far.
I'm genuinely pretty excited for Flintlock: The Siege of Dawn, shown off earlier today at our PC Gaming Show: Most Wanted showcase, and that's due to its fun position of being a sort of 'second-generation soulslike'—which is a term I just now made up and already cannot wait to stop using when we think of better words for this stuff. See, Flintlock: The Siege of Dawn gives off some major Star Wars Jedi: Survivor energy. In that it takes the slow, methodical combat of its inspirations and loosens the restraints enough to let the player feel flexible. Even calling Survivor (or Flintlock, for that matter) a soulslike feels weird. Sure, Survivor still has Meditation point bonfires, difficult bosses, an Estus Flask-style health system, a sprawling metroidvania-style labyrinth of shortcuts and blocked areas. But it also meets with modern action game sensibilities. Everything I've seen from Flintlock: The Siege of Dawn follows in the footsteps of that philosophy. Developed by A44 Games and published by Kepler Interactive, the game aims for that same cake mix of weighty, timing-focused combat, but looks like it'll top it with a more God-of-War style icing. You even get your very own cute sidekick: a little magical fox thing, Enki. Setting-wise, Flintlock is a bold mash-up of high-magic fantasy and renaissance goodness, giving you an axe, a gun, and deities to fight. The core concept is that the door to the afterlife has opened (bad) but you're part of the coalition army that's here to stop them (good). It's straightforward, sure, but if you're going for god-slaying action fantasy, straightforward works. It's also nice to see a game taking influence from the soulslike genre straying away from 'the world is screwed, we're all upset, watch a video essay to make sense of why' brand of storytelling. Instead, you're cobbling together a rag-tag resistance group to commit deicide with. These are big-budget shoes I'm expecting Flintlock to fill, but the developers A44 did also develop Ashen, a solid game we gave an 85 to in our Ashen review. It's had five years to brush up on its act since then, so I'm pretty confident that A44 Games are in with a chance of making a smashing edition to the genre's history, even as that genre splinters off into its own subcategories and becomes even more of an impossible nightmare to talk about.
The next big survival game may well be the procgen fantasy MMO Lost Isle, and looking at this thing just makes me want to plunder a lot of fortresses. I mean, of course you can build your own too, but something about this is just screaming «lots of lovely loot to steal», and I'm not going to argue with my inner monologue.
Minigames are some of the most enjoyable parts of . Sure, the main campaign is fun enough; the delightful enemy designs, fast-paced combat, and evocative music keep it perfectly interesting. But sometimes, players need a break, especially when it's time to decompress after beating one of 's hardest bosses. That's where the minigames come in. Each one is original, accessible, and enjoyable, but some definitely stand out from the pack.
He reveals that his favorite skin is Mr. Meeseeks, from the animated series Rick and Morty.
The remake just brought an SNES classic back in freshened-up form, but it's not the only game from the system that deserves a new treatment. The Nintendo Switch version is loyal to the original style and material of, redoing isometric art in a direct polygonal recreation with a bit of extra detail and fluidity in movement. Remakes can often be controversial due to bugs, abandoned features, or lost atmosphere, but this is one example of how effective doing things right can be.
Fortnite fans have noticed that Eminem's infamously fast rapping abilities are seemingly too much for some of the game's audio-reactive skins to handle, as it appears to be breaking them.
Naruto’s latest fighting game faces criticism for some questionable voiceover lines, leading to accusations of AI manipulation.
For the past couple years I’ve run an article on Thanksgiving (The United States Version of the Holiday) where I urge my fellow gamers to say thanks to the games that got us through the year. The past two years, we usually fill our ThanksGaming plate with staff submissions, but our staff has been overwhelmed with travel plans, and time sensitive opportunities, so I’ll be soloing this year’s ThanksGaming.
Over the past few months, since Baldur's Gate 3 released, we've seen all sorts of people make a mockery out of the game's many tough boss fights, whether it be through exploding dead bodies or pockets full of flowers. There's one streamer out there that has set out on a quest to embarrass all of them though, and has been systematically taking down all of Baldur's Gate 3's challenging opponents by themselves in a single turn.
There are so many great games out there. Too many, some (us) might argue (looking at our backlog). But games a whole family can enjoy together? Those are far and few, especially as gaming moves more and more online and away from couch experiences.
Roll for initiative! Chris Pine is feeling good about the chances of Dungeons & Dragons 2.