You know what Doom (1993) really needs? Microtransactions. All those free health and armour packs lying around are a waste. Imagine the big bucks id Software could've made if it had monetised the Cacodemon out of 'em.
20.04.2024 - 06:38 / thesixthaxis.com
If you asked me what my favourite football née soccer game is, it wouldn’t be anything as prosaic as FIFA, Pro Evo or Football Manager. It wouldn’t even be Sega Soccer Slam – though that’s a close second. It would be Inazuma Eleven. The fact that it is as much a Pokémon-esque RPG where you’re collecting football players as it is an actual game of football only makes it better. As does the fact that it, and its mainline sequels, were all played with the Nintendo DS’ stylus. If I’m being honest, the fact that it’s only vaguely a football game at all is probably what makes it my favourite football game.
The problem is, we live in a gaming world now largely bereft of styluses, so the careful drawing of routes between other players and the tap-tap-tap of selecting special moves simply isn’t going to happen. With Inazuma Eleven: Victory Road, Level-5 has opted instead to give us an action-based football game that carries the RPG legacy of the original Inazuma Eleven games. The mix, based on the most recent multiplayer beta, is somewhat confusing.
This is a game that has sown the seeds of dread into fans’ hearts, thanks to it’s seemingly perpetual stay in development hell. Originally slated for release in 2018, it’s not only six years late, but it’s had four name changes, suggesting that Level 5 not only doesn’t know how to make that jump from the cosy controls of the DS, but also doesn’t know what to call it.
You now control your players with the analog stick and the majority of the Nintendo Switch’s buttons. It’s a good start, I suppose, but one that tricks your mind into thinking this is going to be Captain Tsubasa rather than what it is. Much like the original series, when your player comes into contact with an opposing player it starts a mini-battle, slowing time down while you make a choice. It’s still a choice that you have to be relatively quick about, but there’s certainly more time than you’ll get when a player is sliding in for a tackle in EA Sports FC or FIFA.
What this means is that every tackle – and I mean every tackle – results in the game stopping, and you trying to choose the correct direction in order to run past the opposition. If you make things too easy, you’ll lose the ball, and they’ll make their run towards your goal instead.
Some of your players have special abilities, though. Now, we’re not just talking that they have a 99 Speed rating, this is more that they have lightning attached to their feet, or they can inexplicably ride the wave created by a heartbeat rhythm. When you’re shooting, it’s all hurricanes, snakes and dragons that are powering the ball towards its target, with only the loosest of arrangements between your players actual legs and feet.
This was one of the things that I
You know what Doom (1993) really needs? Microtransactions. All those free health and armour packs lying around are a waste. Imagine the big bucks id Software could've made if it had monetised the Cacodemon out of 'em.
@QualityGeezer Klopp was unbeaten at Goodison before tonight too which makes it seem worse. Some of the recent performances have been shocking, especially from the forward players. Forgot Salah was on the pitch for large parts of the game tonight. The Palace result was great for me fantasy-wise but it's small consolation.
@QualityGeezer Klopp was unbeaten at Goodison before tonight too which makes it seem worse. Some of the recent performances have been shocking, especially from the forward players. Forgot Salah was on the pitch for large parts of the game tonight. The Palace result was great for me fantasy-wise but it's small consolation.
Helldivers 2 players are celebrating a dramatic 11th-hour victory that saw hundreds of thousands of the digital soldiers unite to defend 10 worlds from the undemocratic grip of advancing bug-like Terminids, and soulless Automatons. However, some members of the community have found themselves wondering whether Arrowhead’s game master Joel may have stacked the odds in their favor to stave off defeat.
Veteran video game developer Shinji Mikami has opened up about his departure from Tango Gameworks in a new interview.
@QualityGeezer Klopp was unbeaten at Goodison before tonight too which makes it seem worse. Some of the recent performances have been shocking, especially from the forward players. Forgot Salah was on the pitch for large parts of the game tonight. The Palace result was great for me fantasy-wise but it's small consolation.
Fellow Traveller, a narrative games publisher, has just signed a deal with Made Up Games, a new game development studio from New York. Now, why are we talking about this deal? Well, they have also shared the news about a new interactive story and video game they’re cooking together as part of the deal.
It's that time of the year! Summer is almost here, and like every year, Roborock is here to make life more fun and less chaotic with its automated vacuum cleaners. Time to head out, have fun, and worry less about the messes left behind. Roborock has just introduced its latest Roborock S8 MaxV Ultra, initially unveiled at CES this year, where it received tons of accolades.
@BearsEatBeets I'm glad they have incorporated both weekends into one game week though, I was worried I wouldn't have a full team if they had done it as separate. BTW how is your team name still pending moderation? It's been over half a season, thought it would have been sorted by now
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Queer cinema has always been in a state of continual evolution, but the evolution of trans depiction has come slower, even during agreed-upon golden eras of queer cinema. But in 2024, we are in the midst of a potentially new movement in which three trans-authored films are reshaping the possibilities of what a trans film looks like, and how transness can be expressed in cinema.
Accompanied by strains of vocal-led orchestral music, the Moon Studios title rises into view. For many, this is reason enough to sit up and take notice of No Rest For The Wicked. For the studio behind the sublime Ori series, a visually arresting and emotional pair of platformers, this is the tricky third album: a new IP, a new direction, and a launch into Early Access along with it. Taking a swing at the action RPG genre, there’s echoes of From Software alongside Diablo here, and yet, Moon Studios’ enigmatic outlook shines through. On first impressions alone, there’s nothing to be worried about for fans of the studio – excusing the decadent horrors that lie within.