Bethesda has detailed the next Starfield update, which includes improved surface maps and new performance options, among other features.
20.04.2024 - 01:06 / videogameschronicle.com / Amy Hennig / Abubakar Salim / Jordan Middler
Tales of Kenzera: ZAU director Abubakar Salim says he would like to play Kain in a TV adaptation of Legacy of Kain.
Speaking to VGC in an interview set to be released soon as a podcast, the director and actor – previously known for his role in HBO Max series Raised by Wolves – said the Legacy of Kain series was long overdue a new entry and that he’d love to be involved in a live-action version.
“I’d love to play Kain in Legacy of Kain,” Salim told us. “I think there’s something really, really cool about Kain and his journey.
“I’ve always got a soft spot for vampires as well. Give me Kain. Give me Kain in the Blood Omen times, that’s my jam.”
The Legacy of Kain series has continued to enjoy a cult following despite laying dormant for more than two decades. The original entry, Blood Omen: Legacy of Kain, was developed by Silicon Knights under the direction of Denis Dyack and published by Crystal Dynamics in 1996.
Follow-up Legacy of Kain: Soul Reaver arrived in 1999, developed by Crystal Dynamics and directed by Amy Hennig, who went on to write and direct Naughty Dog’s Uncharted series.
The 3D action-adventure sequel, in which players assume the role of vampire Raziel on a revenge mission to destroy his creator Kain, was critically acclaimed and received a number of follow-ups, with 2003’s Legacy of Kain: Defiance the most recent entry in the series.
In 2022 Crystal Dynamics said it received an overwhelming response to a survey designed to gauge interest in a potential Legacy of Kain revival.
Tales of Kenzera: Zau will be released on April 23 on Xbox Series X/S, PS5, PC and Nintendo Switch.
The game will also be available for PlayStation Plus Extra and Premium members on the day of its release.
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We are in the midst of a Metroidvania renaissance. Metroid: Dread, Ori, Hollow Knight, Dead Cells, and more have kept fans of the genre fully satiated in recent years. 2024 has already seen the launch of one of the genre’s best in Price of Persia: The Lost Crown.
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Loss is inevitable, and yet, knowing that makes it no less difficult. Grief is all but guaranteed to touch your life — to touch my life. And, most certainly, it already has. That assuredness — that we’ll all be touched by death — is part of the reason so much art is dedicated to interrogating those feelings. For so long, video games have been one medium that, for all its death, dying, and multiple lives, had not quite unpacked the emotion of grief. There was little reason to: When you die in a video game, you always come back to life. The danger of death amounts to nothing but a few hearts on a screen, a number. Oftentimes, it’s encouraged. The more kills you get, the better. Death is not something to mourn there, but a celebration. But this isn’t a universal truth across all games. More and more video games are exploring what it means to lose — no longer just a level, but the more tangible, life-altering loss. It’s games like Spiritfarer, a “cozy management game about dying,” which is about life after death; What Remains of Edith Finch, about the stories that are left behind; or A Mortician’s Tale, which has you going hands-on with death. You’ll find grief in games, too, that are not explicitly about loss; like I said, it’s inevitable.
Surgent Studios' is a fantastic-feeling Metroidvania that wears its heart on its sleeve. Much of that is due to the studio's (and the game's) lead, Abubakar Salim, who players may recognize as Bayek from He's also become quite a prolific actor, from working on episodes of to starring in and Ridley Scott's This year, he'll be appearing as Alyn of Hull in season 2.
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