Ghostbusters: Rise of the Ghost Lord Preview – How does busting in VR make you feel?
21.09.2023 - 14:23
/ thesixthaxis.com
As it straps a proton pack on your back, Ghostbusters: Rise of the Ghost Lord provides a very different fantasy to nDreams’ most recent game, Synapse, but it’s no less of a power fantasy for fans of the classic 80s comedy films. We got to go hands and head on with a couple levels of the game in full four player co-op.
The game relocates the new look Ghostbusters from New York to San Francisco, setting up your HQ in an abandoned old rail car station, as opposed to the iconic fire station of the film. This is the game’s hub for gathering with friends, practicing your Proton Gun skills and generally messing about with the smattering of interactive objects while waiting for the party leader to select the next mission. Sadly, if you pick up a pair of hammers for an upcoming mission, they won’t be in hand when you spawn into the level.
It’s always good to see VR games making the most of the respective platforms, and while Ghostbusters: Rise of the Ghost Lord is coming to Meta Quest 2, it still taps into key features of the PlayStation VR 2. In particular, there’s eye-tracking, which is used here for more than just foveated rendering, but also enables more natural distance grabbing of objects and, when talking to other players, the ability to blink and wink at them.
First up was a timed mission with ten minutes to clear three ghost-filled hot spots on the Golden Gate Bridge. Immediately the proton gun feels great to play with in hand, as you pull it from over your shoulder, grab a second handle to stabilise it and start blasting away with the slightly wild and shaky energy beam. It trails behind the movements that you make, and needs two hands for added control over single-hand firing, but it’s actually surprisingly accurate to what you want, despite the floaty feel.
There’s a bunch of lesser ghosts that spawn in and can be quickly vanquished with the beam alone, with some spiky exploding ball ghosts and shrieking heads floating around you. Then there’s the tougher ghosts, turning up with two health bars to whittle away (they look just like the classic GoldenEye HUD!). The first sees them resist the proton beam’s power, so you need to keep targeting the ghost with a good bit of accuracy. Once that’s dismissed, the beam can wrap around the ghost like a lasso, letting you then pull and drag the ghost around like trying to reel in a fish.
Dragging ghosts back and forth like that, though, increases the heat of your proton gun, and as you reach maximum temps, you need to tap X to release the beam and deal a chunk of damage at the same time.
Of course the game also replicates the other iconic bits of Ghostbuster kit. You need to pull out a trap and fire it off so you can capture a weakened ghost. The trap can be