Activision has revealed that Call of Duty: Modern Warfare 3 has broken player engagement records since its launch earlier this month.
03.11.2023 - 12:31 / wccftech.com
The M3 Max is Apple’s fastest 3nm chipset that can be configured with the newest 14-inch and 16-inch MacBook Pro models, boasting 97 billion transistors and up to 16-core CPU and a 40-core GPU. While all these specifications are impressive to read about, what is even more astonishing to hear is that Apple gave immense priority to this silicon, as it features the highest transistor count difference for any succeeding M-series chip to date.
As most of you know, Apple unveiled three new chipsets during its October ‘Crazy Fast’ event, starting with the M3, the M3 Pro, and the top-tier M3 Max. The M3 features 25 billion transistors, resulting in a 25 percent increase compared to the M2, while the M3 Pro gets a downgrade in this regard, sporting 37 billion transistors, whereas its predecessor, the M2 Pro, featured 40 billion transistors.
Now, Fred the Frenchy has noticed an interesting aspect of the M3 Max and states that since Apple unveiled the M1 in 2021, it has never introduced a 37 percent transistor count difference between any chipset generation. Even the difference between the M1 Ultra and M2 Ultra is 18 percent, with the latter sporting 134 billion transistors.
This might explain why Apple was able to cram in so many high-performance CPU and GPU cores in the smaller M3 Max die, with a previous Geekbench 6 multi-core leak revealing that it beat the desktop-class M2 Ultra touting a 24-core CPU, which is more than the M3 Max’s highest 16-core configuration.
Assuming Apple sticks with the same ‘UltraFusion’ process where it combines two M3 Max chipsets to develop a single M3 Ultra, it could sport an even higher transistor count difference compared to the M2 Ultra. We are sure to see more benefits of a chipset with a higher transistor count, and if the M3 Max has such capabilities in multi-threaded workloads, we cannot wait to see what else it can achieve.
News Source: Fred the Frenchy
Activision has revealed that Call of Duty: Modern Warfare 3 has broken player engagement records since its launch earlier this month.
Lords of the Fallen's latest update brings big changes to the fun-but-flawed Soulslike RPG, including a highly-requested nerf to enemy density and the game's absurdly overdone sneak attacks.
At this point, you know how important Starfield has become to both Bethesda and Xbox. No matter what you think of the game, it was the biggest title Bethesda ever launched regarding sales and easily the biggest success that Xbox has had in a while, if not ever. Bethesda worked for eight years to make the title and tried to make it something that would blow people’s minds. At first, that seemed to be the case, as it followed some of the “hallmarks” of past Bethesda titles while being set in a new galaxy. But as time went on, people started to “open their eyes” and see what it was and what it wasn’t.
The Lost Boys’ poster made the prospect of becoming an undead creature of the night pretty attractive: “Sleep all day. Party all night. Never grow old. Never die. It’s fun to be a vampire.” But the movie’s story is full of teenage terrors: an older sibling in the grips of addiction, divorced parents, starting over in a strange new place, and contending with adults who won’t listen to your real, valid teenage problems.
New armory unlock challenges will help speed up your weapon grind.
The results of Apple's earnings call highlight declining iPad revenue despite scoring higher than expected returns overall for all products. It was recently reported that Apple's iPad revenue is down by 10 percent for the fourth fiscal quarter of 2023. Additionally, the company expects the trend to continue to the next quarter as Apple failed to announce upgraded iPad models. Other than iPad revenue, Mac revenue also went down by 34 percent, but the next quarter could prove to be beneficial for Apple, all thanks to the new M3 series of chips.
The co-op RTS Dwarfheim came to the table back in 2020 with some interesting ideas. Unlike most games in the genre, in which one player controls one base and does battle with all comers, Dwarfheim enabled groups of up to three to run their show together, each with a unique role: Builder, Miner, or Warrior. But it never really caught fire through its early access period or after its full release in September 2021, and the team maintaining it has announced that it will close up shop for good at the end of November.
When it comes to cinematic cool, it’s hard to beat a leather jacket and a motorcycle. Think Marlon Brando in The Wild One. Arnie in Terminator 2: Judgment Day. Lisbeth Salander in The Girl with the Dragon Tattoo.
In the world of the Internet, advertisements are the bread and butter for almost all the websites that we visit on a daily basis. Even something as massive as YouTube relies on ads, and since earlier this year, the company has been working on getting rid of ad blockers. It's finally time that the policy has gone global.
Recovering legendary magic items, negotiating with world-shaking creatures that wield godlike powers, and facing the enormous apparatus of a wizarding empire. The team behind Worlds Beyond Number’s inaugural Dungeons & Dragons actual-play podcast, The Wizard, the Witch, and the Wild One, have seemingly done it all — and they’ve done it all while playing their characters at level 1. For producer and audio maestro Taylor Moore, it’s at times just a little bit more than he can believe. During the recording of an upcoming episode, Moore said, he literally ran from the sound booth to the door of the playspace during a break in the action.
Fresh from the release of Alan Wake 2 - and apparently with a view to driving me nuts, because I haven't had a chance to play Alan Wake 2 yet - Remedy have shared some titbits about future projects. These include the modestly-known about Control 2, a sequel to the paranormal Brutalist telekinet 'em up that is seeing "good progress", and the forthcoming remakes of Max Payne 1 and 2, on which Remedy are collaborating with GTA and Max Payne 3 developer Rockstar.
The Finals developer Embark Studios has responded to criticism from voice actors and developers after it was slammed for using AI voice overs in its hit shooter.