The early access release of on February 20 is poised to introduce players to survival in a Victorian gaslamp fantasy world — or rather, worlds, as hopping across distinct Realms is a key part of the concept. Realmwalking is made possible through cards that can be combined to generate biomes and characteristics, which can be further twisted by the use of Minor Realm Cards that impose unique and unusual conditions. is made for those who love exploration, and it approaches it in a way that isn't quite like what any game has done before.
At the moment,developer Inflexion Games plans to spend roughly 9-12 months on the early access period for the game, a window that could change to suit the needs of development. The core tenets of the gameplay are already in place, so that time will be used to address issues, expand on ideas and features, and potentially introduce major new elements if community requests and development considerations align.
Screen Rant sat down with Inflexion CEO Aaryn Flynn, Art Director and Head of Audio Neil Thompson, and Director of Production Leah Summers to discuss what went into developing, from the historical setting to the world generation, and the possibilities present in the game's future.
Ben Brosofsky, Screen Rant: has been in development for 5 years or so as I understand it. And within this period, a lot of survival crafting games have released. What's the pitch for players to choose this one?
Aaryn Flynn: That’s a good question, Ben. I think it's first and foremost the the universe we've tried to craft here, this Victorian gaslamp fantasy setting where there's exotic realms to explore, and there's magic, and there's characters and such, who you can meet and interact with, and who will give you adventures and rewards for doing so. I think, you know, I think we're worldbuilders at heart here at Inflexion. And I think we started this whole adventure — this whole project with that in mind. We wanted to build a universe that was this contemporary historical fantasy setting.
And then after we got really excited about that, we asked ourselves, well, what genres would work for it? What gameplay could we offer? And then we loved the idea, given the time setting, of the survival crafting gameplay — the harvesting, the gathering, the crafting, customizing, building. Building was a real lightning rod for us early on in the project. And so we just started going from there. But I think — I hope players appreciate the world, the universe, first and foremost.
How do you go about incorporating a narrative focus into that kind of player-driven gameplay?
Neil Thompson: Yeah. Good question. I mean, it was important as far as was concerned that it's not a story-led game. We don't consider it,
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has a lot of interesting mechanics and techniques to set it apart from other third-person shooters, but there's an addition coming that could send things to the next level. As a sequel to an acclaimed top-down shooter about violently spreading "" throughout the galaxy, builds on an acclaimed legacy despite shifting up the gameplay perspective. Not every concept included in the original game has made it into the sequel, but the introduction of one particularly exciting component is only a matter of time.
There's nothing worse than the sinking feeling of disappointment you get after purchasing a shiny new graphics card when you realize that it doesn't work correctly. Before you lose your cool and return it, follow these troubleshooting tips to make sure the card was installed correctly.
Epomaker is no stranger to partnerships, and the Epomaker x Feker Galaxy 80 may just its best yet. Even more than that, it may wind up being the best budget tenkeyless mechanical keyboard of the year — and it’s not even March yet. With a fully aluminum design, tri-mode wireless connectivity, a custom keyboard sound and feel, and a crazily cheap $105.99 price tag, it’s hard to imagine how it could really be much better.
Enchanted cards are always a big draw for players and collectors, and the upcoming expansion is adding a fresh new batch to the game. Enchanted is the highest designation of rarity in the game, referring to cards with alternate art and a special «Inkwash» foil treatment. Although they have the same value in gameplay as their standard variants, Enchanted cards definitely pop in a collection.
The world of is full of scheming villains and horrific evildoers, but sometimes, the characters that are the easiest to hate aren't the ones that are doing the most wicked deeds. Although General Ketheric Thorm is one of the game's most diabolical characters, for example, the iconic vocal performance from J.K. Simmons and crackling dialogue make it easy for him to go down as a favorite. On the other hand, some equally well-portrayed characters just feature such annoying characteristics that comparatively good intentions can't save them from being the punching bags of the community.
The survival crafting game has been getting plenty of attention since its release in January, but a new game called could be poised to give it some serious competition. This isn’t the first legitimate rival to, as the fantastical quickly attracted a community only a week after ’s launch. also takes the approach of building a fantasy world for players to explore, but it does it differently and that could help it stand out in the increasingly crowded field.
For a system that's often been painted as the console that killed Sega's hardware market, the Sega Dreamcast certainly managed to rustle up an excellent library of games. There was never really anything wrong with the experience of actually playing a Dreamcast — and there was a lot that was genuinely great about it — but decisions surrounding its price and release and the unstoppable hype for the PlayStation 2 doomed it to comparative failure. Although it wasn't a graceful way for Sega to bow out of the console wars, the Dreamcast makes for a respectable swan song.
March 2024 is bringing a fresh new slate of games to the table, with titles from to releasing across the full range of modern platforms. Not every 2024 game has been a hit so far, but between the launch of games like and has complemented a boom in popular survival crafting experiences to prove plenty of market strength. March 2024 could keep that momentum up, and some of the most anticipated titles feel like sure bets for fun.
Xbox is bringing four previously exclusive games to other platforms in the near future, and although the specific list hasn't yet been revealed, reports have made it easy to place strong bets on which titles are coming. The official announcement of multi-platform titles has been backed up by weeks of rumors that already pointed in some specific directions, and some new hints help confirm certain details. Both the PlayStation 5 and Nintendo Switch are expected to be recipients of multi-platform Xbox releases, making these games available on every major current-generation console.
Starbreeze, the developer of the co-op first-person shooter Payday 3, has revealed that although the game’s sales and player activity “are currently at significantly lower levels than we would like,” its “absolute priority” is making sure it “lives up to expectations.”
Out of the many classes in , the Necromancer is the best archetype you can build to give your character insane damage and an unstoppable army of undead minions. This action RPG throws waves of enemy hordes at you that become harder to stop without utilizing strong skills. Prioritizing certain stats for your gear and taking the time to choose specific ability paths can maximize a Necromancer's potential.
has no shortage of interesting summons to employ in combat, but one of the most useful ones can be exceptionally easy to miss. Unlike summons in some classic RPGs like, summons are more than just special combat moves, entering battle with a unique place in the turn order and featuring movesets of their own. Some aren't especially well-suited to battle, but others tend to thrive in the midst of the fray and can provide some serious assistance when needed.
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