JRPG Fans Should Definitely Keep an Eye on Lost Hellden, Heading to PS5, PS4 Next Year | Push Square
12.02.2024 - 23:51
Lost Hellden is a rather sumptuous looking RPG, freshly announced for PS5 and PS4. It features frankly gorgeous hand-drawn backgrounds, what seems to be a striking art style, and action combat. The official press release also boasts of deep storytelling, as twin brothers embark on a dangerous adventure.
It's being developed by Artisan Studios — the team behind the admittedly hit-and-miss Astria Ascending — but there are two big Japanese names in the mix: illustrator Takeshi Oga (Gravity Rush, Siren) and composer Hitoshi Sakimoto (Final Fantasy 12, Final Fantasy Tactics, Tactics Ogre, and the upcoming Unicorn Overlord).
We know it's only a short teaser trailer — and Lost Hellden is targeting a 2025 release window — but there's clearly a lot of promise here. What are your early impressions? Keep an eye out for this one in the comments section below.
Robert's been a dedicated PlayStation fan since the days of Tekken 2, and he still loves a good dust up. When he's not practising combos, he's usually getting lost in the latest 100-hour RPG, or, y'know, replaying The Witcher 3.
I am certainly intrigued.
I'm liking the look of this, definitely will be keeping an eye on this games progress and future trailers.
Could be cool. There's some great talent connected so I'm at least intrigued. I look forward to seeing more.
Beautiful artwork and the pedigree is clearly there with the team. One to keep an eye on for sure.
Definitely interested! Hard to tell if the combat is turn based or not? Definitely looks like it’s in mini arena’s at least as in Tales Of Arise etc. it’s funny, despite having really got into the JRPG sub genre the past few years, turn-based combat still doesn’t really do it for me. I know that’s sacrilege!
Love the general look of this though!
I need a demo to help me decide if it's for me or not
@NieR_Dark The press release says it's action combat, but it looks like you'll be able to select commands from a menu in between hacking and slashing — a bit like FF7 Remake, maybe.
@ShogunRok Ah that sounds good to me! Although even in the first FF7 remake I still somehow ended up stuck in a cycle constantly pausing and replenishing MP / HP toward the end game.
I’m just clearly not very good at point management in these games