Helldivers 2 continues to improve on its player figures. After easily topping God of War off the first spot when it comes to PlayStation launches on Steam, the cooperative sci-fi third-person shooter peaked at 155K concurrent users yesterday.
What about total sales, though? Well, Arrowhead CEO and Helldivers 2 Creative Director Johan Pilestedt provided an update on that front, too, tweeting that the game has sold around one million units, with around an even split between PC and PlayStation 5 users. When prompted about the incredible success of Palworld, he said:
Related Story Helldivers 2 Is PlayStation’s Top Launch on Steam, But User Reviews Are Currently Mixed
If we have half the success, I will be very happy! And I wish the Pals Team all the best success on a fantastic game!
Pilestedt then commented on a variety of topics. When a user praised the game's non-aggressive monetization, he replied:
"You have to earn the right to monetize" - I truly believe that. If people want to support this title, they have an option, but we are never forcing anyone to do so.
He revealed that helmets having different properties was one of the features Arrowhead had to cut from Helldivers 2:
It's actually one of the features that (unfortunately) had to be cut on the drawing board. Each helmet was supposed to have a visual trait or other boon (range finders, enemy stats, trajectory prediction, flashlight, night vision, etc.)
Larger 'raids' are a possibility, albeit a difficult one to realize, for the future of the game:
Agree it would be amazing! It actually exists in the "wild ideas but probably too hard to do" section of future content. It comes down to network traffic and assumptions in regards to how the game is built
Pilestedt then promised a roadmap would be coming after the matchmaking and connection issues have been resolved. As of nine hours ago, the problems remain:
Our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing. We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 to 360,000. This was however still not enough as the player court jumped to 360k after 5 minutes. As such, the issue with login remains. As for the reward issue, the fix was mitigated but not resolved. And without additional server maintenance, this will still not work as intended. If you get the issue, you can try rebooting the game to increase the chances of it being reset. This is due to the high traffic on the Helldivers 2 servers leading to rewards not being tracked correctly.
Are you having fun in this game despite the current technical problems?
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CEO of Helldivers 2 developer Arrowhead Game Studios, Johan Pilestedt, has taken to social media platform X (formerly Twitter) to reveal that the game was built using a now-obsolete game engine. The title was built using an old engine named Bitsquid—renamed to Stingray after its acquisition by Autodesk in 2014.
Even with ongoing login and server capacity issues, Helldivers 2 continues to grow, this time passing a new concurrent player total and overtaking the immensely popular shooter, Counter Strike 2. The immediate success of Helldivers 2 has been both a blessing and a curse for Arrowhead Game Studios, who has struggled to adapt to the massive player numbers attempting to log in. While the studio and team are happy to see the game become a major success, becoming the most concurrently played Sony published game on Steam, the backend issues have continued to hold the experience back.
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In light of the recent problems faced by Helldivers 2, developer Arrowhead Game Studios CEO Johan Pilestedt has taken to social media platform X (formerly Twitter) to tell potential players that they should wait until the game can support its player base to purchase Helldivers 2.
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