The head of Helldivers 2 developer Arrowhead Game Studios has addressed the issue of microtransactions in the game amidst ongoing controversy regarding their use. The new sci-fi shooter just launched, but it's already got lots of gamers talking. Now, many are looking to the future of Helldivers 2 and how players will experience the title as they unlock more content.
Helldivers 2 experienced significant problems at launch, but this doesn't appear to have prevented it from attracting fans. The game managed to bounce back from this rocky start and is quickly building a community of players who enjoy working together to defeat menacing aliens in the defense of Super Earth. Of course, this doesn't mean the new title doesn't still face challenges and questions about some of its features. Specifically, some have taken issue with the use of microtransactions in Helldivers2.
On Twitter, Arrowhead Game Studios CEO Johan Pilestedt has responed to the issue of microtransactions and defended their use in Helldivers 2. Responding to a fan who was, himself, speaking in support of the game, Pilestedt emphasized that microtransactions are not used in such a way as to make the title pay-to-win. «I'm partial,» Pilestedt admitted, «but we really applied ourselves not to make it p2w even though items are functionally different.» While acknowledging that some weapons that look cool, like the revolver, may require payment, these sorts of weapons won't impact the balance of the game.
The fan who started the discussion, going by _Shaq_ on Twitter, also noted that premium currency can be earned in the game, helping to refute the argument that it's pay-to-win. Indeed, there are multiple ways to earn Super Credits in Helldivers 2 and the developers have said that players will likely gain 10-40 per hour of gameplay.
It's also important to note that there are multiple ways to unlock new weapons in Helldivers 2 that don't require the use of Super Credits or buying a premium battle pass. Pilestedt later stated in the same Twitter thread that «you have to earn the right to monetize,» and it seems that the developer is trying to live up to that pledge. So far, this strategy is winning support from many gamers.
Recently, Helldivers2 beat God of War in an important category, becoming the most concurrently played Sony game on Steam. This success speaks to how the title has bounced back from its rocky launch and the growing community that supports the game. These fans will likely be reassured by Pilestedt's stance on microtransactions going forward.
Helldivers 2 is a third-person cooperative shooter developed by Arrowhead Games Studios for the PC and PlayStation 5 where players take control of a Helldiver set to protect the citizens of Super
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Arrowhead Game Studios has released a new patch for Helldivers 2, fixing crashes from replicating ragdoll momentum and destruction. It also resolved an issue blocking Quickplay matchmaking on PC (PS5 players may still be unable to use it) and tuned the difficulty of Civilian Extract missions.
has been largely praised since its launch, with the sequel to the 2015 co-op shooter also attracting far more players than its predecessor. However, there is still one key area that's holding the game back as a whole, and it's partly caused by this unexpected popularity.
Last night I tried to host a Helldivers 2 co-op mission and the "ready up" button froze up. I spammed it in a panic while the randos in my voice channel fumed at the delay. Then I popped us out of the drop pods, attempted to quit the game in embarrassment, and the PC promptly crashed. Another blow for managed democracy!
In light of the recent problems faced by Helldivers 2, developer Arrowhead Game Studios CEO Johan Pilestedt has taken to social media platform X (formerly Twitter) to tell potential players that they should wait until the game can support its player base to purchase Helldivers 2.
Arrowhead Game Studios releases update 1.000.10 for Helldivers 2, making additional improvements to game performance, log in related issues, as well as additional crash fixes. The latest patch arrives after a tumultuous weekend in which Arrowhead activated a double XP and Requisitions modifier in Helldivers 2 as a way to apologize for the server issues at launch. Unfortunately, the act caused an even bigger bottleneck as more and more players attempted to access the game, which ultimately compounded the problems even more.
The head of Helldivers 2 developer Arrowhead Game Studios is responding to calls for increased server capacity in the wake of the new game's launch. The sci-fi shooter just released, but it's already made a big impact on the gaming scene. Helldivers 2 is drawing players in droves and winning praise from fans and critics. Of course, this large influx of players is having an impact on the title's servers.
Helldivers 2 players are calling for an AFK auto-kick feature to be implemented after many users reveal they are exploiting a simple trick to avoid log-in queues. While the new Helldivers 2 has proved to be wildly popular, its massive appeal has come with its fair share of problems as well.
The popularity of Helldivers 2 appears to be drumming up interest in the film Starship Troopers, the '90s sci-fi film about soldiers taking on giant bugs in space. Arrowhead Game Studios' new shooter has quickly become a major hit since its launch earlier this month, drawing in fans and rasing the bar for co-op combat. Despite seeing server issues and bugs at release, Helldivers 2 has gamers queuing up to take on aliens and robots in intense combat across deadly worlds.
Helldivers 2, the latest co-op shooter from Arrowhead Game Studios, is a smash hit. The game, which released February 8 on PS5 and PC, has surpassed popular titles like Grand Theft Auto 5, Destiny 2, Starfield and The Elder Scrolls V: Skyrim in all-time peak concurrent players on Steam. Owing to its ballooning player count, however, the third-person shooter has faced persistent server issues, with developers working to issue fixes. Now, Arrowhead Games Studios has reportedly capped its concurrent players to around 450,000 to improve server stability.
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