The development studios behind hit roguelike Dead Cellshave announced that they will be stepping back from further post-launch updates for the game. In the years since its release, Dead Cells received multiple updates and add-ons, keeping the game in players' minds on their playlists long after they had exhausted the original game's content.
Dead Cells first launched in 2018 on PC after spending time in Steam's Early Access program, while developer Motion Twin refined its action platformer gameplay. When it was released fully on PC and later on Nintendo Switch, Xbox One, PS4, and mobile platforms, Dead Cells quickly rocketed up lists of the best action roguelike games around. The game has also received several paid and free expansions since 2018, both from the direct involvement of the original team at Motion Twin, and co-developed by its spin-off studio, Evil Empire.
Motion Twin announced on the official Dead Cells Steam page that the current update for the game on PC and consoles, Update 35, would be the last one. The same will be true of the mobile editions of Dead Cells, though those versions are still waiting for Update 34, which is scheduled for release in 2024. In its announcement, Motion Twin thanked the game's millions of players for their enthusiasm and support, and promised that fans would have ways to enjoy Dead Cells outside the game. The announcement referred to the ongoing production of a Dead Cells animated series, the creation of a board game adaptation, and more. Motion Twin even hinted that the Beheaded, Dead Cells' player character, will cross over with some other piece of media in the future. Motion Twin said it is looking into solutions to handle issues like bug fixes and other issues across all platforms, as it works on its current project, called Windblown.
Evil Empire, co-developer of Dead Cells since 2019, confirmed Motion Twin's announcement, as well. It released its own statement on the matter via its official Twitter account. Evil Empire thanked the Dead Cells community for its support and feedback, and thanked Motion Twin for «trusting [Evil Empire] with their baby for so long.» Evil Empire was founded in 2019 to help develop add-ons for Dead Cells such as the Return to Castlevania DLC after the core group at Motion Twin chose to focus on new projects. With the end of post-release support for Dead Cells, Evil Empire will be working on new, unannounced original titles.
The story of Dead Cells and its remarkable longevity is a unique one. While an indie game created by a small team finding success isn't an unusual occurrence, Motion Twin's decision to spin off an entirely new studio to keep up support for Dead Cells as it focused on new projects is. The new additions and
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Former Dead Cells lead designer, Sébastien Benard, strongly criticized Motion Twin's decision to leave the game behind. The development studio behind the roguelike Dead Cells recently announced its decision to cease future updates for the game, surprising some fans, along with one of its former co-creators.
Former lead designer Sébastien Benard has further discussed the decision made by publisher Motion Twin to end Dead Cell's development — something he previously dubbed «the worst imaginable asshole move».
Former Dead Cells lead designer Sébastien Benard is none too chuffed about publisher Motion Twin's decision to end development of the well-regarded roguelike Metroidvania. A few days ago, Motion Twin announced that the 35th major Dead Cells update, aptly titled The End Is Near, would be its last. Benard feels this is a betrayal of both the game's community and its current development team, Evil Empire, a spin-off studio who took the reins in 2019.
Dead Cells is the excellent side-scrolling roguelike action game from Motion Twin. We loved it back when the vanilla version launched years ago, but it's since received many huge updates, adding a vast amount of extras to keep the experience fresh. Now, though, the studio has announced that the next update to the game will be the last.
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