'sstory is intricate and amazing to experience, especially with the options that the player is given to influence the path the party takes. However, with a game as massive as in both scale and vision, not everything that could've been an option makes it into the final version. And that means that there are multiple story opportunities that end up being missed. Given the scale of updates regularly receives, though, some of these could be added in the future, if unlikely.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
There are multiple points in the story of where Tav (the default name for the player character) could've had additional story options to create more dynamic and fleshed out paths, especially for players taking the evil route. Even with subclasses that are part of, but didn't make it into there would have been unique story opportunities they opened. In other cases, there are opportunities for choices that wouldn't change the overall story of side quests, but could've added details and the chance for interesting dialogue options.
Tav is informed of when Orin has infiltrated their camp, taking the place of a companion and holding the actual companion prisoner at the Temple of Bhaal. Despite knowing that Orin is among their companions, the options for trying to weed her out are limited. It feels like a missed opportunity to see the distrust and disruption that Orin would cause by doing this by not allowing Tav to accuse different companions of being Orin in disguise. This small inclusion would add realism and make the chaos of the situation feel more real.
When was first released in early access, being a cleric that worshiped Bhaal was an option in character creation. However, that's no longer the case, since Bhaal has been removed as a cleric deity, but would've beenperfect for an evil playthrough, along with the Death Domain which never made it into from the 5e core rules. In particular, being a cleric of Bhaal would add another layer of immersion and detail when players choose the Dark Urge Origin character rather than a custom character.
Shar is another god that players can't choose to worship in. But since Shadowheart is a cleric of Shar, at least for two thirds of the game, then it would make sense to let Tav be a cleric of Shar as well. This is especially true for playthroughs where Tav lets Shadowheart kill Nightsong in to become a Dark Justiciar. It could open up the possibility of Tav becoming a Dark Justiciar as well, cementing their devotion to Shar.
Cazador is a character who's supposed to have a lot of political influence and power from his years of being a vampire, and he's a patriar able to live in the Upper City. As such, his palace is the only
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Sony recently announced that the PS5 has sold 54.8 million units worldwide, and while that’s quite an impressive number for a console that’s only just entered the fourth year of its lifecycle, it has missed the company’s internal sales target by quite a bit. Sony has, as such, revised its forecast for total PS5 units shipped during FY 2023/24 (which ends on March 31) from 25 million down to 21 million, and the company is now feeling the immediate repercussions of that.
The 2024 DICE Awards, organised by the Academy of Interactive Arts and Sciences, has just happened. Back in January, the nominees for the industry awards were announced, with Marvel's Spider-Man 2 leading the charge. Now, Insomniac's sequel also takes home the most wins, succeeding in six of the nine categories in which it was nominated.
Many Baldur's Gate 3 players are reporting a plethora of new issues following the game's newest update. Baldur's Gate 3's recent patch, which is unfortunately causing significant frustration, also introduced plenty of new features.
is a massive game with content that changes depending on the choices that Tav and their party make. As a result, there are plenty of hidden interactions, dialogue, and cutscenes that end up being missed. And since some choices are more popular than others, that leaves a lot of these interactions unseen by the majority of parties.
Some Starfield fans have recently banded together to discuss how disappointed they are with the fact that the Ecliptic faction is essentially a reskinned version of Spacers instead of acting like the lore suggests it should. Their discussion also yielded some compelling ideas about how the Ecliptic could have been improved, underlining the players' sentiment that Starfield's handling of the group represents a missed opportunity for Bethesda.
The highly acclaimed Baldur's Gate 3 has brought home yet another set of accolades after the Academy of Interactive Arts and Sciences announced its yearly DICE Awards winners. The recent victory comes after Baldur's Gate 3 dominated The Game Awards late last year.
Isn’t it great when you get the appreciation you feel you deserve from others in your field? It’s not arrogant to want praise when you know that people liked your product, and as we revealed recently about Baldur’s Gate 3, people REALLY loved their product when it was released last September. The game has gotten acclaim from critics and fans alike, and it seems like it’s not stopping anytime soon. We say that because The DICE Awards happened last night, and as you might have guessed, the title from Larian Studios not only won Game of the Year but won several other awards, too! In other words, it was a great night for the team.
500 Years Later: An Oral History of Final Fantasy 7, by Polygon’s own Matt Leone, is an extensive chronicle detailing Square Enix's creation of the legendary game. Originally published on Polygon in 2017 and printed a year later, the story has just received a second edition courtesy of the publishers at Read-Only Memory.
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